Particle Tracing and Rendering Settings

Comparison Renderings

Phong

Raytrace
Particle Tracing Particle Tracing and Sunlight Interior 1 million particles with 100 bounces

Particle Tracing and Sunlight Interior 2 million particles with 200 bounces

 

 

Short Form - Dialog Box for Particle Tracing

  1. Action - current, new, augmented solution

  2. Particles - number of particles to shoot

  3. Meshing - smooth (how adaptive on quality scale of 1 to 5)

  4. Display - Render result

  5. Brightness Multiplier - Aperature


Advanced Settings - Dialog Box for Particle Tracing

  1. Action - current, new, augmented solutions

  2. Particles - number of particles to shoot

  3. Maxmium Bounces - number of times to bounce each particle

  4. Illuminate Both Sides - Turn off if non-illuminated surfaces are not to be rendered (typically on)

  5. Ray Trace Direct Illumination - Alleviates mulitple shadows computiung shadows from light sources not reflected light - (typically off)

  6. Meshing - smooth, smaller values produce sharper shadows, but can introduce noise, higher values produce smoother shadows, but can be blurry if value too high

  7. Mesh Detail - resolution of rendering mesh, higher values produce more accurate results at greater cost in computational time

  8. Minimum Mesh Detail - in Master Units, specifies minimum size of smallest feature visible in solution (typicall leave this off)

  9. Display - Render result either in photorealistic image or show illuminance or luminance

  10. Brightness Multiplier - Aperature

 

From Bentley Systems Visualization Group