Rendering Setup (settings/rendering/general)

  1. stroke tolerance - maximum deviation of curve geometry from
    true pixel locations where all curves are represented as polygons
  2. anti aliasing grid side (draw pixels and diagonal lines)
    grid size
    2 means 4 passes on a 2x2 grid
    3 means 9 passes on a 9x9 grid
  3. shadow maps -calculated shadows
  4. shadow filter size - softness of shadows , higher value means
    softer shadow (describes number of pixels to look at in the
    shadow map) ... too large means no shadows, too small means
    objects cast shadows that conceal themselves.
  5. shadow tolerance - how close shadows are to cast to objects
    prevents objects casting shadows on themselves,
    higher values means lower accuracy
  6. multi-level texture interpolation - a texture mapping option for Phong and ray traced rendering that provides less noisy images and smoother animations. When this option is enabled, each texture map and bump map is pre-filtered into a series of successively lower resolution maps when it is referenced for the first time (excerpted from reference manual). The appropriate image for scale is then referred to in animaiton when a rendering is needed.
  7. interpolate textures - if on, surface color is extracted from the pattern image by interpolating between the two closest pixels. In most cases, this produces the best results, although it may be undesirable in certain instances (excerpted from reference manual).