 |
- stroke tolerance
- maximum deviation of curve geometry from
true pixel locations where all curves are represented as polygons
- anti aliasing grid side
(draw pixels and diagonal lines)
grid size
2 means 4 passes on a 2x2 grid
3 means 9 passes on a 9x9 grid
- shadow maps -calculated
shadows
- shadow filter size
- softness of shadows , higher value means
softer shadow (describes number of pixels to look at in the
shadow map) ... too large means no shadows, too small means
objects cast shadows that conceal themselves.
- shadow tolerance
- how close shadows are to cast to objects
prevents objects casting shadows on themselves,
higher values means lower accuracy
- multi-level
texture interpolation -
a texture mapping option for Phong and ray traced rendering that
provides less noisy images and
smoother animations. When this option is enabled, each texture map
and bump map is pre-filtered into a series of successively lower resolution
maps when it is referenced for the first time (excerpted from reference
manual). The appropriate image for scale is then referred to in animaiton
when a rendering
is needed.
- interpolate textures -
if on, surface color is extracted from the pattern image by interpolating
between the two closest pixels. In most
cases,
this produces the
best results, although it may be undesirable in certain instances
(excerpted from reference manual).
|