Workshop 8 notes, Week of October 27, 2008

Basic Lighting Sertup and Rendering Revisited with IES Particle Tracing

1. BASIC LIGHTING SETUP

Create three platonic solids sitting on a rectangle in the ground plane.

 

2. STANDARD RENDERING

Under the Render tools palette, select a render mode (e.g., "Smooth Shading), turn-on antialiasing and render and test the lights.

In the previous workshop, we explored in turn Wiremesh, Hidden Line, Filled Hidden Line, Smooth (Gouraud) Shading, Phong Shading, and RayTracing. We will return to Radiosity Modeling and Particle Tracing later in this workshop.

3. BACKGROUND MAP AND DISTANCE CUE

Go to Settings>Design File>Views and

4. SAVING RENDERINGS

5. FILE TYPES FOR MATERIALS (REVISITED)

These files are interchangeable between drawings and are stored outside the .dgn file:

Materials Table (file extension " .mat" )

Material Palette File (file extension " .pal" ) –definition of materials. Can be one of three types

Material Photographs

6. SIMPLE MATERIAL ASSIGNMENTS (REVISITED)

Goto Settings>Rendering>Materials

       

      

 

7. PROCEDURE TEXT FILE

Go to Settings>Rendering>Materials

      

8. CREATE MATERIAL

Go to Settings>Renderings>Materials

      

      

      

9. MODIFY PROCEDURE TEXTURE MAP & CREATE YOUR OWN

In step 7 you had acuired the procdure texture map via the Palette> Open sequence:

(the palette is located in C:\Documents and settings\All Users\Application Data\Bentley\Workspace\System\Materials).

 

10. TO MAP IMAGE

      

11. TRANSPARENT OBJECTS

      

12. ENVIRONMENTAL MAP

Table>environment maps

13. Download IES files and test as attached to point source light in new dgn file.

     

     

SEE ALSO :

http://www.arch.virginia.edu/arch541/Handouts/render/attrib.html {material attributes
http://archweb.arch.virginia.edu/arch541/Handouts/render/rtraceset.html {raytrace attributes
http://archweb.arch.virginia.edu/arch541/Handouts/render/setup.html {gen render attributes
http://www.arch.virginia.edu/arch541/Handouts/render/viewatr.html {view attributes
http://archweb.arch.virginia.edu//arch541/Handouts/sample.htm { sample marble

 

14. SURFACE MODIFICATION REVISITED

Go to the Task for Surface modeling > modify surfaces (icon T)

Project Trim

      smod7

Stitch Surfaces

Construct Trim

Split Surface

Extend Surface

Convert Surfaces to Solid

 

16. PERSPECTIVE REVISITED

Create three platonic solids sitting on a rectangle in the ground plane.

p5

Enter "change view perspective tool" from the view toolbar at the top of the front window.

p1

Drag the mouse from the center of the window to the lower-left hand corner, and the perspective view takes hold and becomes increasingly wide angle the further you drag the mouse towards the lower-left hand corner.

p2

Alternatively, the "Define Camera" tool is located in camera tools part of the Visualization module on the right-hand side of the Microstation application window under the task-list options. Invoke the Visualization module first.

p6

From within the visualization module, select the "Define Camera" tool as indicated below. Choose two-point perspective and also choose view 4, the front elevation view.

p3

Work with the dolly camera icon and turn own continuous view updates. Move the camera fowards and backwards by moving the mouse from the center of the view window up and town. Also examine the remaining perspective view controls.

p4

Note the camera view pyramid in the other open views.