COMPUTER AIDED ARCHITECTURAL DESIGN
Workshop 8 Notes, Week of October 26, 2009

Basic Lighting Sertup and Rendering Continued with Texture Mapping and Procedure Mapping

1. BASIC LIGHTING SETUP

Reload the file stillLife.dgn from the classes folder.

3. SAVING RENDERINGS

           

5. FILE TYPES FOR MATERIALS (REVISITED)

The Materials Table, Palette and individual images used to define materials can all be potentially saved as external files  so as to be able to be used in other drawing files. When the external file saving option is used, then these file types have standard naming extension formats:

Materials Table (file extension " .mat" )

Material Palette File (file extension " .pal" ) –definition of materials. Can be one of three types

Material Photographs

6. SIMPLE MATERIAL ASSIGNMENTS (REVISITED)

Go to the Define Materials Icon in the Visualization task:

           

         

       

      

 

           

 

7. PROCEDURE TEXT FILE

Go the the Palette menu and use the "load" tool to open the palette named "proctext.pal"

      

8. MODIFY PROCEDURE TEXTURE MAP & CREATE YOUR OWN

In step 7 you had acquired the procdure texture map via the palette> open sequence:

(the palette is located in C:\Documents and settings\All Users\Application Data\Bentley\Workspace\System\Materials).

 

9. SAVING THE MATERIALS TABLE AND PALETTE FILES

Optionally, save the Material Table and Palette to external files.

      


10. PERSPECTIVE REVISITED (THIS WAS NOT COVERED IN THE WORKSHOP)

View the solids sitting on a rectangle in the ground plane in wireframe mode..

p5

Enter "change view perspective tool" from the view toolbar at the top of the front window.

p1

Drag the mouse from the center of the window to the lower-left hand corner, and the perspective view takes hold and becomes increasingly wide angle the further you drag the mouse towards the lower-left hand corner.

p2

Alternatively, the "Define Camera" tool is located in camera tools part of the Visualization module on the right-hand side of the Microstation application window under the task-list options. Invoke the Visualization module first.


From within the visualization module, select the "Define Camera" tool as indicated below. Choose two-point perspective and also choose view 4, the front elevation view.

p3

Work with the dolly camera icon and turn own continuous view updates. Move the camera fowards and backwards by moving the mouse from the center of the view window up and town. Also examine the remaining perspective view controls.

p4

Note the camera view pyramid in the other open views.