COMPUTER AIDED ARCHITECTURAL DESIGN

Workshop 7 Notes, Week of October 24, 2011

Basic Lighting Sertup and Rendering withTexture Mapping and Procedure Mapping

NOTE: To initiate this workshop, copy the fie "Arch3410-6410-Mark-F11\examples\rendermodel\stillLife.dgn" and the folder "Arch3410-6410-Mark-F11\examples\materials".

1. BASIC LIGHTING SETUP

3. SETTING THE VIEW SIZE

4. LUXOLOGY RENDERING AND SAVE DIALOG

           

5. FILE TYPES FOR MATERIALS (REVISITED)

The Materials Table, Palette and individual images used to define materials can all be potentially saved as external files  so as to be able to be used in other drawing files. When the external file saving option is used, then these file types have standard naming extension formats:

Materials Table (file extension " .mat" if saved externally)

Material Palette File (file extension " .pal" if saved externally) –definition of materials. Can be one of three types

Material Photographs

6. SIMPLE MATERIAL ASSIGNMENTS (REVISITED)

Go to the Define Materials Icon in the Visualization task:

           

         

       

      

 

           

 

7. PROCEDURE TEXT FILE

Go the the Palette menu and use the "load" tool to open the palette named "proctext.pal"

      

8. MODIFY PROCEDURE TEXTURE MAP & CREATE YOUR OWN

In step 7 you had acquired the procdure texture map via the palette> open sequence:

(the palette is located in system folder such as C:\Documents and settings\All Users\Application Data\Bentley\Workspace\System\Materials).

9. SAVING THE MATERIALS TABLE AND PALETTE FILES (OPTIONAL)

Optionally, save the Material Table and Palette to external files if you want to re-use them in other CAD models. Otherwise, they are saved internally to the CAD file.