ALAR 6712 Studio Workshop Spring 2010
Workshop 15 Notes, March 30, 2010
Editing by Projection, Fence Tools, Cutting Solids with Surfaces
PART
I: FENCE TOOLS
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Save the new ACS as "front" within the Auxiliary Coordinates
dialog box.
Open the fence tools subpalette from the main task menu (#2 key).
Draw
a
"Fence" in the front view window with "Fence Mode" set to
"Clip". This mode
isolates what's inside the fence from the outside.
Select the "Manipulate Fence
Contents Icon" (second icon in the Fence palette) andnthe "Move"
option, and enter two data points in the front view with to
clip off and move upward
the geometry that is encompassed within the fence.
Similarly, select the top view
window. Select the "base" ACS form
the
Auxiliary Coordinates Dialog box, and repeat the same move
operation on the upper "Y" axis portion of the cubes from the top view.
The result of the preceding two operations is to splice the slab into four slabs. Note that the fence tool in the top view operates on upper visible slab as well as the occluded lower slab in that view. That is, the fence projects the operation entirely through every object in its pathway in that view.
2.
STRETCH
OPERATION
Re-select
the front view, then select the "front" ACS in the Auxiliary
Coordinates dialog box, and place the fence over the slabs in
the
lower portion of the view window. Next use the "Manipulate
Fence Contents" and "Stretch" tool option (shown
below) to
change the
height of the cubes on the ground plane..
Once again, the fence projects the operation entirely through every object in its pathway in that view and they are stretched to have a larger "Y'" dimension. Note that a truncated cone (not shown) in similar situation would also have stretched in a tapering way preserving its tapering geometry. Similarly, other objects will also stetch appropriate to their geometry.
3. NON-RECTANGULAR FENCE
Select the "Front" view and then the "front: ACS from the Auxiliary Coordinates Dialog box. Next, select the" Fence" tool, change the fence type to "Shape", and draw an arbitrary polygon over the front view.
Zoom out of the "Front" view and use the "Manipulate Fence Contents/Move" option to clip the arbitrary shape to a location above the slabs. Note that the operation cuts the arbitrary shape out of the cubes and moves it above them.
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3. RENDERING WITH THE FENCE TOOL
In View 2, draw a "block" Fence over a portion of the view window. In the Visualization task, adjust the solar lighting using the W1 tool, select the "Render" (Q1) tool, and choose the "Fence" option. The result is that a smaller sample portion of the view window is rendered. This can be a very efficient way to sample the rendering quality without having to expend much greater time in testing the entire view window. Note that rendering 1/4th of the view window in Ray Trace will be significantly faster than doing the whole view.
Note that the Render dialog box also allows you to render individual objects in several render modes, such as Phong or Smooth shading. This is achieved by selecting the third icon in the "Render" dialog box as depicted below. However, this doens't work in Ray Trace mode (since the rendering algorithm is based on backward tracing of rays for every pixel in the rendered area).
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PART II: EDIT BY SURFACE PROJECTION
Erase the current elements in the model, and place a rectangular block and a bspline curve in the ground plane. Next, within the Solids task, use the projection tool (T1)to project the bspline curve into the vertical direction.
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The reverse part of the slab is trimmed away if the "Flip 2nd' option is turned on.
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