ALAR 6712  Studio Workshop Spring 2010

Workshop 12 Notes, March 18, 2010

Basic Lighting Sertup and Rendering Continued with Texture Mapping and Procedure Mapping

1. BASIC LIGHTING SETUP

Reload the file stillLife.dgn from the classes folder.

3. SAVING RENDERINGS

           

5. FILE TYPES FOR MATERIALS (REVISITED)

The Materials Table, Palette and individual images used to define materials can all be potentially saved as external files  so as to be able to be used in other drawing files. When the external file saving option is used, then these file types have standard naming extension formats:

Materials Table (file extension " .mat" )

Material Palette File (file extension " .pal" ) –definition of materials. Can be one of three types

Material Photographs

6. SIMPLE MATERIAL ASSIGNMENTS (REVISITED)

Go to the Define Materials Icon in the Visualization task:

           

         

       

      

 

           

 

7. PROCEDURE TEXT FILE

Go the the Palette menu and use the "load" tool to open the palette named "proctext.pal"

      

8. MODIFY PROCEDURE TEXTURE MAP & CREATE YOUR OWN

In step 7 you had acquired the procdure texture map via the palette> open sequence:

(the palette is located in C:\Documents and settings\All Users\Application Data\Bentley\Workspace\System\Materials).

 

9. SAVING THE MATERIALS TABLE AND PALETTE FILES

Optionally, save the Material Table and Palette to external files.