COMPUTER AIDED ARCHITECTURAL DESIGN

Workshop 2 Notes, Week of September 9, 2013

Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools

1. PRIMITIVES REVIEW

Primitives consist of basic elements such as lines, circles, arcs, boxes, etc.


Primitive tools typically have dialog boxes associated with them to control the method of primitive creation (ie. a circle by edge, center, or diameter, copy, etc.). Remember to use these dialog boxes to control the ways in which your tools are working. The dialog for "Place SmartLine" appears below.

2. TOOL BOX ORGANIZATION

Within the tool bar, additional sub tools can be accessed by holding down the left mouse button on any tool icon with a triangle in the lower left hand corner. For example, by selecting "Open 'Create Curves' as Toolbox" in the menu above, a sub-tool palette below can be pulled out and displayed as its own tool bar as well.

 

3. CURVES

Point or Stream Curve: [7th tool in the DawingTask menu] This is a line based, simple curve that is very quick, but does not provide a lot of control or exact geometrical specification. On the other hand, the Create Curves B-Spline curves tool is obtained from 5th icon in Drawing Task menu and is more precise.

B-Spline Curves : [DawingTask Menu/ Create Curves Menu/Place B-spline Curve (highlighted icon in above menu)].

Note several methods available under this curve type:
Method 1: "Control Pts" where the curve is drawn by points which appear to attract the curve  (similar to a kind of gravitational pull), where all but the end points don't lie on  the curve. This will create a fairly smooth curve.
Method 2: "Through Pts" where  the curve is drawn by points which are directly in the path of the curve. This will create a closer fitting curve to specific points. However, this results in a curve  that is typically less smooth than the Control Pts curve.

Bezier Curves : [DawingTask Menu/ Create Curves Menu/Place Composite Curve (3rd icon in Create Curves menu highlighted above)].
Mode: WIth Bezier Curves, thecurve is defined by tangential lines. The length pf the tangent lines effects their impact on the curve.

OBSERVATION: When constructing a curve, don’t just trace a drawing. Work to figure out the geometric elements most descriptive of the design. This may help you to more completely understand the geometrical order of the design, and later optimize on finding a more advanced and appropriate technology to use (i.e. Helix tool for the Guggenheim ). That is, test varied type curves to substantively work through the goeometrical composition.

 

4. LEVELS (aka LAYERS in other programs)

Levels are created by either clicking on the level manager tool (icon above) centered at the top of the Microstation  window, or selecting the menu item "settings/level / manager. By best practice, each level in Microstation should be given an independent color so as to be able to more easily understand the organization of drawing. To begin, create a new level for each different type element of your drawing (e.g, walls, roof, etc..). Work this way from the outset in order to keep in place an ongoing conceptual framework of the organization of your model. It may be that you will adjust this framework as your model develops or as new ways of parsing your project occur to you..

The active level can be changed more conveniently by selecting it in an abbreviated  level manager tool box (showing the level "walls" in the figure above) also located at the top of the application windows.

A. Within the  more complete settings/level manager dialog box, to activate a level:

B. Within the settings/level manager dialog box, to create a level:


C. Color can be displayed on objects in three different ways:

(1) where it is assigned directly to the object independently of the level.
(2) where it is assigned according to a color selected for the level (the "by level" methood), and
(3) where it is forced to be associated with a level color (the "loverride" collor option) even if assigned by one of the first two methods. This last technique is bit confusing, and so we didn't over it in the workshop. Some illustration is provided here.

3.1 Set the display to the ByLevel symbology option in the Level Manager dialog box (see captured image above) and note:

3.2 Alternatively, in the Level Menager dialog box, adjacent to the word Symbology, choose "Symbology: Overrides" and pick yet another color for "mynewlevel", such as orange (we didn't cover this example in the workshop).

Here, the override color will force all objects  are on a particular level to inherit the overrides color. To display this color, you also need to turn on a unique attribute in the view attributes window.

3.3. Furthermore,  in conjunction with 3.2, you also need to do the following:

5. Edit select by attributes/toggle general button
Select

Mode

 


5. OBJECT SNAP TOOLS

Bring up the snap tool palette - button bar



Snap shortcuts

6. SYMMETRY TOOLS (Move, Rotate, Mirror, Scale)

Copy element. Method: type in # of copies in dialog box if more than one copy is desired at the same distance from one another.

Move element tool is vector based and can be translated from a point not within the object being modified. Click on or outside element once it’s selected and move in desired direction, typing in distance in Accudraw if you like. The Move element tool can be used with copies and with repititions by selecting the appropriate options in the dialog box.

Move/Copy parallel tool moves complex figures by segment maintaining the relationship of the parts.

Scale tool can be used with numeric input or the three point method. This tool can also be used with repetitions.

Rotate tool can also be used with copies and repitition. To rotate an object to a specific angle, type the angle number in the dialog box after selecting the object to rotate.

Mirror tool can be used to make an exact mirrored copy of a desired object along a selected axis.

(see array tool in 7 below)

Make sure to pay attention to the instruction prompts located in the bottom left corner of the screen for the specific usage steps of each tool.

7. SOME CURVES

Archimedes and Logarithmic Spiral (7th tool from left)

Orient rectangle to a bspline curve

Apply array tool with "Along a path" option and specify number of copies.


8. MODIFY TOOLS

mp

Modify element. This very generic and useful tool can be used to alter a primitive multiple ways, including: a point (by clicking on a point), an edge (by clicking on a midpoint of a segment) or size of an element (by clicking on a point of a circle, box, etc.).

Delete part of an element breaks an element into two separate pieces and deletes a part of an element.

brd Break a selected element at a point.

Extend line extends a line. There is also an option to type in the distance of the resulting length.

Extend two elements to intersection extends two lines to each other

Extend element to intersection extends one line to another, or to an implied intersection.

Trim element cuts one object. Option: pre-select two elements with the control button to cut another.

Intellitrim is more complicated than the regular trim element, which works in most cases. It combines defining area to trim into the tool.

Insert vertex

Delete Vertex

Circular Fillet

Construct Chamfer

 

9. SELECTION / PRE-SELECTION

You can pre-select before using other tools to alter more than one element at a time.

a. Using arrow (aka element selection) tool, click and drag to make a rectangle around the things you want to select.
b. Use arrow tool to click on individual elements, holding ALT button to add to your selections.
c. Use power selector (arrow with light bulb). Offers different methods (areas), modes ( add/subtract from selected elements), or click on arrow at bottom of box to select by colors, element type, levels, etc. {technique "c" not covered in workshop