Workshop Notes 
28 October 2003   (Workshop 8)

 

Rendering

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Note: examples of raytracing settings can be found at:

           http://archweb.arch.virginia.edu/~ejm9k/arch541/Handouts/render/rtraceset.html

 

DEFORMABLE SURFACES:

-open design file.

-iso view.

-camera off.

-separate colors for each entity.

-ACS plane and ACS plane lock “ON.”

-In top view—draw rectangle.

-Open Tools/Feature Modeling/Solids.

- Construct feature model slab on top of rectangle (use Feature Modeling tools)

 

-Perform sample render with ray tracing.              

   *once in deformable surfaces tool palette, select “taper surface feature,” pull out that palette in its entirety.

-Select last tool called “deform surface/face” within the “modify face feature”

palette, change its default type to “center point”/”picked point”/”space curves”

based upon modeling needs.

-to deform:  pick object, pick face, pick point, deform.

-optional thin-shelling of object.

 

TEXTURE MAPPING:

-of people photos in .tif format . . .

            1-draw two vertical triangles

            2-open Settings/Rendering/Define materials, perform “File/Save Palette As,”

  give it a name.

3-“New”:  person one. 

4-finding available people patterns: select “G” 541àexamplesàmaterialsà

patternàperson1.tif [transparent background included]. 

                        -close “define material” file.

                        -repeat for person two.

            5-open Settings/Rendering/Assign Materials, within this dialog box select

   Tools/Assign by selection.  Select each person, attach to rectangles

   according to prompts in lower left-hand corner of screen.

 

-of tree photos in .tif format . . .

            1-repeat people procedures #1-5, having only constructed one rectangle

            2-via the transform palette of rotate object (with copy), construct a second

    rectangle intersecting with the first texture-mapped tree.

 

-of materials in .map format, using procedurally defined algorithms . . .

            1-Settings/Rendering/Definte Materials.

            2-Within this dialog box click File/Open from standard directory/

3-selct proctext.map (some common materials)

4-“Save Palette As”—your own name.

5-File/Open/New Palette—my brick.

6-Tools/Assign by Selection

7-Repeat with other materials such as glass, mirrors, metals.

8-optional sky background: Tools/Set Environmental Maps/”sky##.jpg”

 

additional note::  antialiasing as a rendering option to smooth out rendered edges.