Workshop 10 Notes
16 November 2004

1. Texture Mapping

a. Texture map tiles

    1. Copy G:\Arch541-Mark-F04\EXAMPLES\materials3 into work folder on t: drive.
    2. Edit image such that lines will tile (e.g., brick pattern)
    3. Determine real-world size of brick.(e.g, 1' x 1')
    4. Create texture map to master unit size
    5. Our sample is 1' wide by 1' high
    6. Set up size in real-world units.
    7. Map to rectangle in object.

b. Algorithmic texture maps

    1. Open: C: / Program Files / Bentley / Workspace / system / materials / bump / pattern /proctext.pal
    2. Edit pattern by clicking on pattern box (small blue checkerboard box icon) to manipulate: Brick color, Mortar color, Bond pattern, Mortar width, Brightness variation, Horizontal variation, Noisiness, Aspect ratio (height vs. width) Mapping (parametric), Units (master), and size as you like.
    3. Add bump map by clicking on bump box (small grey checkerboard box icon) to add texture to a material.

**For both Brick options, in order to achieve constant orientations of patterns: Create patterns in both (90 degree) orientations, and apply to surfaces, depending upon how they were built.

2. Review Raytracing

5. Remember to turn off "Real world Lighting"

3. Cells

3.1 Existing Cells

**For more cell placing options: Main tool box 6 th tool on the right (Place the active cell, Place a Matrix of the active cell, Identify and place additional instance(s) of a cell, Define the cell origin, etc.

3.2 Create Cell Library

3.3 Place Cell in Model

7th icon/right side/main tool palette

Select cell in library

Cell dialog box, choose placement with “cell1”highlighted

Tools palettte

Place cell/uniform scale

Place cell/varied parametric scale

Try relative/interactive

 

3.4 Two Methods of Updating

Using Replace Cell tool, you can replace cells with the active cell (highlighted in cell library) in either the single or global mode.

 

3.5 Dangerous

By clicking on shared cells, one definition from library placed in dgn file, all updated when you replace one cell. Othewise, multiple definitions place in dgn file, one for each cell, which is not memory economic.


4. Clipping Volume

4.1 Place slab in model on alternative layer than elements such that part of elements to be clipped are contained.

4.2 Turn off layer in view where clip volume was applied, and leave on layer in alternative views. [Use level display, view display option for designated views in dialog box under "B" symbol, level display control.]

4.3 Turn off clip volume tool. (clear clip volume tool, 1 st icon on right, select view)

 

5. Curves

 

5.1 Helical Surface(Guggenheim)

5.2 Curve Review

6. Perspective Camera Review