Workshop 8 notes, Week of October 16, 2006

Materials and Lighting

1. FILE TYPES FOR TEXTURE MAPPING

These files are interchangeable between drawings and are stored outside the .dgn file:

Material Palette File (file extension “.pal”) – definition of materials. Can be one of three types

Materials Table (file extension “.mat”)


2. SURFACE MODIFICATIONS

Tools>surface modeling>modify surfaces

Project Trim

Stitch Surfaces

Construct Trim

Split Surface

Extend Surface

Convert Surfaces to Solid

3. BASIC LIGHTING SETUP

Tools>3D Main>3D Primitives

 

4. STANDARD RENDERING

It is possible to render through a range of algorithms. Use the render tool to test:

 

5. SIMPLE MATERIAL ASSIGNMENTS

Settings>Rendering>Materials

 

6. BACKGROUND MAP AND DISTANCE CUE

Settings>Design File>Views

 

7. PROCEDURE TEXT FILE

Settings>Rendering>Materials

 

8. CREATE MATERIAL

Settings/Renderings/Materials

9. MODIFY PROCEDURE TEXTURE MAP & CREATE YOUR OWN

Palette> Open

C:\ProgramFiles\Bentley\Workspace\Triforma\atf_us_ncs\materials\proctext.pal.

 

10. TRANSPARENT OBJECTS

 

11. TO MAP IMAGE

 

12. ENVIRONMENTAL MAP

Table>environment maps

 

13. SAVING RENDERINGS

 

SEE ALSO :

http://www.arch.virginia.edu/arch541/Handouts/render/attrib.html {material attributes http://archweb.arch.virginia.edu/~ejm9k/Handouts/render/rtraceset.html {raytrace attributes http://archweb.arch.virginia.edu/arch541/Handouts/render/setup.html {gen render attributes http://www.arch.virginia.edu/arch541/Handouts/render/viewatr.html {view attributes http://archweb.arch.virginia.edu//arch541/Handouts/sample.htm { sample marble