SYLLABUS
ARCH 5420: DIGITALANIMATIONANDSTORYTELLING
Fall 2014
INSTRUCTOR:
Earl
Mark ejmark@virginia.edu
TEACHING ASSISTANTS:
Katie Banach kab5vv@virginia.edu
Megan Bishop mgb5db@virginia.edu
Elizabeth Charpentier elc5ad@virginia.edu
Description:
Arch
5420 is a workshop/seminar
that explores moviemaking through exercises in
computer animation. Approximately five independently developed short
animations constitute the work of the term culminating in a one to five
minute time-length final movie project. It is anticipated that an
interdisciplinary group of students will bring
perspectives from across the fine arts, design, the sciences and other
discipines. Movie projects may
range in creative subject areas. For example, built and landscape
architectural places may be experienced according to our own changing
eye point of view, the transformation of light and objects, as well as
the movement of other people. In addition, objects found in
architecture and nature reveal formal, tectonic and spatial orders that
can be understood through animated sequences that depict varying
intervals of time.Story telling, whether by means of simple character
animation or more complex scene description, may be related to these
contextual aspects of either real or imagined environments. An in-depth
exploration of NURBS three-dimensional modeling and rendering will be
the basis for representing built and natural environments, sculpting
characters and creating complex geometrical forms. Subject areas for
individual projects may range from short narrative movies to the
analysis of mico-scale environments or larger scale architectural and
landscape architectural settings.
Enrollment:
Registration
is by
instructor permission. It is open to all graduate students at any level
and to undergraduate students (typically second year and beyond) with
some weight given to expressions of interest on SIS. There are
otherwise no prerequisites. The instructor has a background in
moviemaking that includes film/video production and computer graphics
animation.
Technology:
The
principal software is Maya, a professionally used product in computer
animation and movie production. Other related products may be
introduced this term as time allows for animation, including special
software focused on sound editing and production in collaboration with
the Digital Music Center. Maya provides an advanced set of animation
techniques, such as instantiated motion, inverse kinematics,
compositing, fluid dynamics effects, hair and clothing simulation and
other special effects. Also used in the term will be software for
digital video editing, compositing, morphing, creating human figures, sound capture and
editing. Maya will be available on Apple and Windows computers
throughout the school. Free educationally restricted copies of
Maya are available for students who have access
to a personal computer on the Apple and Windows platforms. The required
text is free and online to members of the UVA community (see below). We
will also introduce
inertial motion
capture equipment for full-body motion capture.
Most classes will meet
in Campbell 105. Other
locations will also be used for tutorials on additional equipment as
will be announced in class.
Grading: Each of the first four projects counts towards 10% of the grade. The final project counts towards 50% of the grade and class attendance counts towards 10% of the grade. Due to the sequential building block nature of the topics covered, full attendance is expected.
Schedule:
The schedule below is subject to modification.
August | |
TU 26 | Introduction to animation techniques and concepts/course overview |
TH 28 | The interface, primitives (nurbs and polygon primitives), simple key-framed animation and movie output file creation [Robinson: Browse Chapters 1 and 2, Read Chapters 3 and 4] [Optional, Keller: Browse Chapters 1 and 2, Read Chapters 3 and 4] |
September | |
TU 2 | Basic lighting and nurbs surfaces |
TH
4
|
Polygon extrusion and editing |
TU 9 | Instantiation, grouping and parenting, selection modes and templates [Robinson: Read Chapters 5 and 6] |
TH 11 | Review exercise 1 |
TU 16 | Transformations Quicktime editing and compiling [password protected quicktime docs: Import Image Sequence (p. 28) Exporting Movie (p. 43 - 45) Exporting to Mpeg 4 (p. 48)]: |
TH
18
|
Nurbs (continued) editing, sound syncronization [Robinson: Read Chapters 6 - 9] [Optional, Keller: Read Chapter 5] |
TU
23
|
Sound processing, spatialization and digital video editing |
TH
25
|
Skeletons & IK Handles [Robinson: Read Chapters 10 - 12] [Optional, Keller: Read Chapter 7] |
TU 30 | Motion capture (date is tentative) |
October | |
TH 2 | Make Human Characters, Non-linear deformers [Robinson: Read Chapters 13 - 15] [Optional, Keller: Read Chapters 8 - 12] |
TU 7 | Camera control and rendering [Robinson: Read Chapter 16 and optionally Chapter 17] [Optional, Keller: Read Chapter 2, 17] |
TH 9 | Dynamics/particles/colisions [Robinson: Read Chapter 18] [Optional, Keller: Read Chapters 13 - 15] |
TU 14 | Reading Day No Classes |
TH
16
|
Review exercise 2 |
TU
21
|
Shaders, materials palettes and rendering |
TH
23
|
Lighting continued, texture mapping techniques |
TU
28
|
Graphical editor & path animation [Optional, Riddle: Read Chapter 6] |
TH 30 | Fluid dyamic effects, mental ray, environmental sky |
November | |
TU 4 | Hinges, spring, and hair [Keller, Read Chapter 15] [Optional Keller, Read Chapter 16] |
TH
6
|
Review exercise 3 |
TU
11
|
Cloth and constraints |
TH
13
|
MEL |
TU 18 | Blend shapes and composite editing in Quicktime ProIndividual review workshop |
TH 20 | Composite editing in Composite 2013 |
TU 25 | Individual review workshop |
TU 27 | Thanksgiving Holiday |
December | |
TH
3
|
Final project preview |
TU 5 | Summary |
TU 16 |
Required
Text
Maya 8 for WIndows & Macintosh (Visual QuickStart Guide) by Morgan Robinson, and Nathaniel Stein, Peachpit Press, 2007 ± § - see on-line version of this textbook
Recommended Texts
Animation:
Introducing
Maya 2012
by
Dariush
Derakhsshani, Sybex, 2011 ° § -
see
on-line version of this textbook
Mastering Maya 2012 by Eric Keller, Wiley Publishing, Inc.,
2012° - see
on-line version of this textbook
Maya Visual Effects: The Innovators Guide by Eric Keller, Wiley
Publishing, Inc., 2007 +
- see
on-line version of this textbook
MEL Scripting for Maya Animations, Second Edition, by Mark R.
Wilkins and Chris Kazmier,
Morgan Kaufmann Publishers, 2005
- see
on-line version of this textbook
Maya Secrets of the Pros 2nd ed. / John Kundert-Gibbs, Dariush
Derakhshani et. al. Sybex Inc., 2005. § -
see
on-line
version of this textbook
Introducing Autodesk® Maya® 2012 by Dariush
Derakhsshani, Wiley Publishing, Inc.,
2011 ° -
see
on-line
version of this textbook
Moviemaking:
Arnheim, Rudolf, Film as Art. Los Angeles: University of California
Press, 1957.*
Cocteau, Jean, Beauty and the Beast: Diary of a Film. New York: Dover
Publications, 1972.
Greene, Graham, The Third Man and The Fallen Idol, Penguin Books Ltd.,
1977.
Murch, Walter, In the Blink of An Eye, A Perspective on Film Editing,
Silman-James Press, 1995.
Philosophy and Perception:
Arnheim, Rudolf, Art and Visual Perception. Los Angeles: University of
California Press, 1974.
Goodman, Nelson, Languages of Art. Indianapolis, Indiana: Hackett
Publishing Company Inc., 1976.
Sacks, Oliver, The Man Who Mistook His Wife for a Hat. New York: Harper
& Row Publishers, 1987.
Putnam, Hillary, Representation and Reality. Cambridge, MA: M.I.T.
Press, 1988.
Existentialism from Dostoevsky to Sarte, Edited by Walter Kaufmann, The
World Publishing Company, 1956 (Rainer Maria Rilke, "The Notes of Malte
Laurids Brigge", 1910)
Additional Reference Materials
Mark,
Earl, Simulating Dynamic
Forces in Design
with Special Effects Tools,
Predicting the Future [25th eCAADe
Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main
(Germany) 26-29 September 2007, pp. 219-226
Mark,
Earl, Animating the Design
Studio,
Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN
0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 574-581
Notes:
± This
is the primary text
with paced readings and straightforward tutorials tied to the syllabus
and week to week developmental progression of the class. It is also
available online at no cost to members of the University of Virginia
community.
+ These texts include greater
focus on more on specialized topics.
Mastering Maya 8.5 has over 800 pages, covers significantly more
features and special effects than the primary text we will be using in
the class.
§
An online version of this text is available to members of the
University of Virginia community only. See also Maya on-line
textbook links.
° This is a slightly more up-to-date introduction
though
less compact than the Robinson and Stein text. An older and online
version of
the text , published in 2009, is available to members of the
University of Virginia
community only. See
also Maya
on-line textbook links.
Notes:
± This
is the primary text
with paced readings and straightforward tutorials tied to the syllabus
and week to week developmental progression of the class. It is also
available online at no cost to members of the University of Virginia
community.
§
An online version of these books are
available to members of the University of Virginia community only. See
also Maya
on-line textbook links.
° This
is a
more up-to-date introduction though less compact than the Robinson and
Stein text.
+ These texts include greater focus on more on specialized
topics. Mastering Maya 2012 has
over 800
pages, covers significantly more features and special effects than the
primary text we will be using in the class.