SYLLABUS
ARCH 5420: DIGITALANIMATIONANDSTORYTELLING
Fall 2014


INSTRUCTOR: Earl Mark ejmark@virginia.edu

TEACHING ASSISTANTS:
Katie Banach kab5vv@virginia.edu
Megan Bishop mgb5db@virginia.edu

Elizabeth Charpentier elc5ad@virginia.edu

Description: Arch 5420 is a workshop/seminar that explores moviemaking through exercises in computer animation. Approximately five independently developed short animations constitute the work of the term culminating in a one to five minute time-length final movie project. It is anticipated that an interdisciplinary group of students will bring perspectives from across the fine arts, design, the sciences and other discipines. Movie projects may range in creative subject areas. For example, built and landscape architectural places may be experienced according to our own changing eye point of view, the transformation of light and objects, as well as the movement of other people. In addition, objects found in architecture and nature reveal formal, tectonic and spatial orders that can be understood through animated sequences that depict varying intervals of time.Story telling, whether by means of simple character animation or more complex scene description, may be related to these contextual aspects of either real or imagined environments. An in-depth exploration of NURBS three-dimensional modeling and rendering will be the basis for representing built and natural environments, sculpting characters and creating complex geometrical forms. Subject areas for individual projects may range from short narrative movies to the analysis of mico-scale environments or larger scale architectural and landscape architectural settings.

Enrollment:
Registration is by instructor permission. It is open to all graduate students at any level and to undergraduate students (typically second year and beyond) with some weight given to expressions of interest on SIS. There are otherwise no prerequisites. The instructor has a background in moviemaking that includes film/video production and computer graphics animation.  

Technology: The principal software is Maya, a professionally used product in computer animation and movie production. Other  related products may be introduced this term as time allows for animation, including special software focused on sound editing and production in collaboration with the Digital Music Center. Maya provides an advanced set of animation techniques, such as instantiated motion, inverse kinematics, compositing, fluid dynamics effects, hair and clothing simulation and other special effects. Also used in the term will be software for digital video editing, compositing, morphing, creating human figures, sound capture and editing. Maya will be available on Apple and Windows computers throughout the school. Free educationally restricted copies of Maya are available for students who have access to a personal computer on the Apple and Windows platforms. The required text is free and online to members of the UVA community (see below).
We will also introduce inertial motion capture equipment for full-body motion capture. Most classes will meet in Campbell 105. Other locations will also be used for tutorials on additional equipment as will be announced in class.

Grading: Each of the first four projects counts towards 10% of the grade. The final project counts towards 50% of the grade and class attendance counts towards 10% of the grade. Due to the sequential building block nature of the topics covered, full attendance is expected.

Schedule:

The schedule below is subject to modification.

August
TU 26 Introduction to animation techniques and concepts/course overview
TH 28 The interface, primitives (nurbs and polygon primitives), simple key-framed animation and movie output file creation [Robinson: Browse Chapters 1 and 2, Read Chapters 3 and 4]    [Optional, Keller: Browse Chapters 1 and 2, Read Chapters 3 and 4]
September
TU 2 Basic lighting and nurbs surfaces  
TH 4
Polygon extrusion and editing
TU 9 Instantiation, grouping and parenting, selection modes and templates [Robinson: Read Chapters 5 and 6] 
TH 11 Review exercise 1
TU 16 Transformations Quicktime editing and compiling [password protected quicktime docs: Import Image Sequence (p. 28) Exporting Movie (p. 43 - 45) Exporting to Mpeg 4 (p. 48)]:
TH 18
Nurbs (continued) editing, sound syncronization [Robinson: Read Chapters 6 - 9]  [Optional, Keller: Read Chapter 5]
TU 23
Sound processing, spatialization and digital video editing
TH 25
Skeletons & IK Handles [Robinson: Read Chapters 10 - 12] [Optional, Keller: Read Chapter 7]
TU 30 Motion capture (date is tentative)
October
TH 2 Make Human Characters, Non-linear deformers [Robinson: Read Chapters 13 - 15] [Optional, Keller: Read Chapters 8 - 12]
TU 7 Camera control and rendering [Robinson: Read Chapter 16 and optionally Chapter 17] [Optional, Keller: Read Chapter 2, 17]
TH 9 Dynamics/particles/colisions [Robinson: Read Chapter 18] [Optional, Keller: Read Chapters 13 - 15] 
TU 14 Reading Day No Classes
TH 16
Review exercise 2
TU 21
Shaders, materials palettes and rendering
TH 23
Lighting continued, texture mapping techniques
TU 28
Graphical editor & path animation [Optional, Riddle: Read Chapter 6]
TH 30 Fluid dyamic effects, mental ray, environmental sky
November
TU 4 Hinges, spring, and hair [Keller, Read Chapter 15] [Optional Keller, Read Chapter 16]
TH 6
Review exercise 3
TU 11
Cloth and constraints
TH 13
MEL
TU 18 Blend shapes and composite editing in Quicktime ProIndividual review workshop
TH 20 Composite editing in Composite 2013
TU 25 Individual review workshop
TU 27 Thanksgiving Holiday 
December
TH 3
Final project preview
TU 5 Summary 
TU 16

Final Project Review, 9-12 a.m.- Campbell Room 105  

Required Text

Maya 8 for WIndows & Macintosh (Visual QuickStart Guide) by Morgan Robinson, and Nathaniel Stein, Peachpit Press, 2007 ± § - see on-line version of this textbook

Recommended Texts

Animation:

Introducing Maya 2012  by Dariush Derakhsshani, Sybex,  2011 ° § - see on-line version of this textbook
Mastering Maya 2012 by Eric Keller, Wiley Publishing, Inc., 2012° - see on-line version of this textbook
Maya Visual Effects: The Innovators Guide by Eric Keller, Wiley Publishing, Inc., 2007 + - see on-line version of this textbook
MEL Scripting for Maya Animations, Second Edition,  by Mark R. Wilkins and Chris Kazmier, Morgan Kaufmann Publishers, 2005   - see on-line version of this textbook
Maya Secrets of the Pros 2nd ed. / John Kundert-Gibbs, Dariush Derakhshani et. al. Sybex Inc., 2005. § - see on-line version of this textbook
Introducing Autodesk® Maya® 2012 by Dariush Derakhsshani, Wiley Publishing, Inc., 2011 ° - see on-line version of this textbook

Moviemaking:

Arnheim, Rudolf, Film as Art. Los Angeles: University of California Press, 1957.*
Cocteau, Jean, Beauty and the Beast: Diary of a Film. New York: Dover Publications, 1972.
Greene, Graham, The Third Man and The Fallen Idol, Penguin Books Ltd., 1977.
Murch, Walter, In the Blink of An Eye, A Perspective on Film Editing, Silman-James Press, 1995.

Philosophy and Perception:

Arnheim, Rudolf, Art and Visual Perception. Los Angeles: University of California Press, 1974.
Goodman, Nelson, Languages of Art. Indianapolis, Indiana: Hackett Publishing Company Inc., 1976.
Sacks, Oliver, The Man Who Mistook His Wife for a Hat. New York: Harper & Row Publishers, 1987.
Putnam, Hillary, Representation and Reality. Cambridge, MA: M.I.T. Press, 1988.
Existentialism from Dostoevsky to Sarte, Edited by Walter Kaufmann, The World Publishing Company, 1956 (Rainer Maria Rilke, "The Notes of Malte Laurids Brigge", 1910)

Additional Reference Materials

Mark, Earl, Simulating Dynamic Forces in Design with Special Effects Tools, Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
Mark, Earl, Animating the Design Studio, Communicating Space(s) [24th eCAADe Conference Proceedings / ISBN 0-9541183-5-9] Volos (Greece) 6-9 September 2006, pp. 574-581


Notes:

± This is the primary text with paced readings and straightforward tutorials tied to the syllabus and week to week developmental progression of the class. It is also available online at no cost to members of the University of Virginia community.
+ These texts include greater focus on more on specialized topics. Mastering Maya 8.5 has over 800 pages, covers significantly more features and special effects than the primary text we will be using in the class.
§ An online version of this text is available to members of the University of Virginia community only. See also Maya on-line textbook links.
° This is a slightly more up-to-date introduction though less compact than the Robinson and Stein text. An older and online version of the  text , published in 2009, is available to members of the University of Virginia community only. See also Maya on-line textbook links.

Notes:

± This is the primary text with paced readings and straightforward tutorials tied to the syllabus and week to week developmental progression of the class. It is also available online at no cost to members of the University of Virginia community.
§ An online version of these books are available to members of the University of Virginia community only. See also Maya on-line textbook links
° This is a more up-to-date introduction though less compact than the Robinson and Stein text.
+ These texts include greater focus on more on specialized topics. 
Mastering Maya 2012  has over 800 pages, covers significantly more features and special effects than the primary text we will be using in the class.