November 27, 2012 Workshop 17
Notes
BLENDING
SHAPES AND COMPOSITE EDITING IN QUICKTIME PRO
1. This
workshop is developed after the on-line
tutorials provided in the Robinson Text. From within UVA, go directly
to the on-line
reader and review pages on the
Bend Deformer beginning at pages 321.
2.
Composite editing in QuickTime Pro requires that
you begin with two movie files. In class we used a movie file of a base
NURBS plane and a Cone and fireworks effects
rendered these separate in Maya Software.
Part 1.
Maya
- Within
Maya 2011, go to the Surfaces module and
create an plane surface for
the ground and cone.
- Add a
spot light, go to the shadows Tab and turn
on Raytrace Shadow Attributes.
- Go to
the Dynamics module and under the Effects
menu, create a “Fireworks” effect
placing the emitter above the cone.
- Go to
the Channel Box/Layer Editor (upper right
hand corner), select the Render tab,
and create two render layers. Using the standard technique, place the
light, cone and
plane on the first layer, and place the emitter on the second one.
- Turn
on the first render layer only.
- Go to
the Render Settings Window and setup a Maya
Software rendering. Batch render
30 frames. Using QuickTime Pro, compile the movie file as
“baselayer.mov”.
- Turn
on the second render layer only.
Go to the Render Settings Window and setup a Maya MentalRay rendering.
Batch
render 30 frames.Using Quicktime Pro, compile the movie file as
“fireworkslayer.mov”.
Part 2.
QuickTime
- Start
with the two movies opened in QuickTime.
- Copy
the track from "fireworkslayer.mov" movie by
choosing Edit > Extract Tracks, selecting the
track, and choosing File > Copy.Select the movie you want to add
the
track to. To scale the track, select a portion of the movie equal to
the duration of the track you’re adding, then choose Edit
>
Add Scaled.
- Go to
the WIndow>Show Movie Properties menu
within QuickTime, select the second track.
- Select
the Visual Settings tab.
- At the
"Transparency" button, choose "Blend".
- Playback
the movie, save it, and for simplicity,
export it to a self-contained QuickTime movie file.