December 6, 2016 Workshop 20 Notes

BACKBURNER BATCH RENDER FARMING

Rendering farming, distributed rendering to remote computers, is possible in Maya for Mental Ray and Maya Software rendering options. Basic setup instructions are typically posted on the School of Architecture web site web. Note that these instructions are currently being updated. The rendering is completed in batch processing mode such that once a job is submitted it is not necessary to stay logged in while it is being processed. The following steps illustrate a typical render farming sequence.

1. Create a folder on the School's "ScanTemp" typically with your name (e.g., wdisney).Typically "ScanTemp" is visible on any public computer with thie School of Architecture.

1a. On a private Mac on grounds or through VPN use the menu item "Go/Connect To Server":

connect to server

1.b Similarly, on Windows use the "Run" command and enter

\\archstore01.arch.virginia.edu\ScanTemp

2. Within Maya, setup a project directly on "ScanTemp" under your folder (e.g,"wdisney/batchRenderingTest")

setup project

3. Create or open a pre-existing scene file and save it to the "scenes" subfolder of the project folder on "ScanTemp" similar to previous workshops.

4. Setup for batch rendering with either "Maya Software" or "Mental Ray" in the "Render Settings" tool similar to previous workshops.

5. Go to the "Rendering Module" in Maya and then go to the menu sequence "Render/Create Backburner Job ... ".

create backburner job

6. Within the next stage, you will be asked to save the scene one time. Save it to your project's scenes folder on scan temp.

save scene as

7. The following backburner settings are typical.

Note that a number of changes from the default setup are necessary:

7a. Create a "Job Name", such as "backBurnerJobforWaltDisney".

7b. Set the "Manager Name" to "renderfarm01.arch.virginia.edu" (the address of the render server).

7c. Set the 'Port" to "7347."

7d. NOTE: The "Renderer Path", set by default, will be different on Windows and on the Mac and needs to be as follows on both platforms:

C:/Program Files/Autodesk/Maya2016.5/bin/Render.exe

as published in the full setup documentationPDF file.

 

8. Choose the "Submit Job" button, and look for the rendered frames in the images folder under your project Folder on ScanTemp. At this point it is no longer necessary to remain logged in for the backburner batch process to proceed.

9. Whe the images are rendered, copy them from ScanTemp to the local desktop and compile them within Quictime Pro as per the method of earlier workshops. Do not attempt to compile the images over the network due to a number of potential errors.

10. The full setup PDF file also illustrates how to send email to your self notifying when the backburner task is completed. In addition it describes how to monitor the status of the rendering process on a School of Architecture Windows computer.

11. You can monitor render jobs on the web from on grounds on Cavalier (not Wahoo), or via VPN access:

http://renderfarm01.arch.virginia.edu/backburner

The web page also requires a login:
sarc
render

note: there is one bug in the web monitor that is acknowledged by Autodesk - it only shows the first letter of the job name, owner, and server name.