September, 22, 2016 Workshop 7 Notes

CHARACTER SETUP AND IK HANDLES

1. This workshop is developed after the on-line tutorials provided by Autodesk, and refers to specific pages in the accompanying PDF file.
2. First note that a simpler character with hierarchically linked parts and without a skeleton has been placed in the classes folder in the scene file ergoman.mb. This figure was intially released as a part of a CAD system, re-linked and simplified.

Arch5420-Mark-FAL72016/Examples/IK/ergoman.mb



3. Load the files Skeletons.mb and SmoothSkin.mb into a working folder on your local hard drive from the classes folder:

Arch5420-Mark-FAL2016/Examples/IK/

Skeltons.mb SmoothSkins.mb

3. From within Maya, open the file Skeltons.mb, and follow the Autodesk tutorial on forward and inverse kinematics. This covers setup of a skeleton and adding inverse kinematics (ik) handles to it.
4. From within Maya, open the file SmoothSkins.mb, and follow the Autodesk Maya tutoria on creating a smooth skin. This covers smooth skinning a surface model to a skeleton and adjusting the influence of individual joints on the model.
5. You may wish to more generally review the Getting started tutorial in PDF format from the Autodesk web site for other tutorial materials. This interactive web site also contains additional utorial files for Maya.