September 9, 2025 Workshop 3 Notes

POLYGON EXTRUSION AND EDITING/RENDERING TO QUICKTIME PRO EDITOR

*Note images and sequence excerpted from Maya Help Documentation

PART I. POLYGONS WITH EXTRUSION

extrude face basic extrude edge basic

 

I.A EXTRUDE A FACE

1. Create/Polygon Primitives/Plane (use the menu “box”)

 

2. Set subdivisions to 10 along width and 10 along height/Apply

poly 10 x 10

3. Scale the surface

4. Right-click on the surface and select "face".

5. Use the select arrow to grab a face.

6. With the surface face still selected/pull out the Edit Mesh Menu

7. Select Edit Mesh/Extrude (use the menu “box”)

extrude face tool

8. Put all settings to “0” except divisions which should be set to 1.

9. Note: World coordinate space option is alternative to local object  coordinate space (see Local/World switch toggle icon, round target, that appears when selecting face).

( See also online help documentation  for tool)   

extrude options   

 

10. On Object select faces.

11. Apply individual extrude tool: extrude with arrow, scale face with box

result extrude face tool

 

I.B EXTRUDE A FACE ALONG A PATH CURVE

1. Select the edges/or faces you want to extrude and the curve you want to extrude along.

extrude face horizontal

 extrude edge

 2. To extrude along a cuve 

Draw a gently changing curve at the base of a face of an vertically extruded part of the polygon and then move the curve up so that it is roughly centered on the face. Continue to let the curve be selected. 

           
                                                               

 Right-mouse button click on surface and enter "face" select mode.



Shift-select the face to extrude (while holding onto the prior selection of the curve.

Select the menu "Edit Mesh" and then select the "Extrude" dialog box item.      

In the Extrude dialog box change the subvisions to 12, taper to 1 (equal 100%) and all other settings to 0. 

Select the apply button and extrude the face. Next. return to object mode by right-mouse-button-clicking on the suface and selecting "object" from the pop-up dialog box. 

Finally,  view the extruded face of the polygon surface.     

 

PART II. SUBDIVIDE FACE

[Also, You can also select the polySubd node and change the subdivision values and modes in the channel box or attribute editor.]

PART III: CREATE SIMPLE ANIMATION

  1. Add simple rgb color and transparency to objects.
  2. Introduce shaders/applying Phong shader to object with primary colors.
  3. Setup spheres with dynamics falling on deformed surface with gravity - dynamics module/Soft/Rigid Bodies/Create Active Rigid Body
  4. Use animation module/create deformers/non-linear/bend on base surface for bending in xy plane and zy plane. Add pyramid object from shelf. Apply resistence to both - dynamics module/Soft/Rigid Bodies/Create Passive Rigid Body
  5. Rendering a Key Frame Animation.

PART IV:  COMPILE FRAMES FROM ANIMATION IN OPEN SHOT

  1. Open the OpenShot Program and import

  2.    Add a second sequence in Quicktime Pro {for adding a second compiled movie file to the first one, we will cover this in the next workshop.