July 1, 2014 Workshop 12 Notes
Motion Capture
These steps are links to documentation developed at Robertson Digital Media lab by former RA Carter Tata and TA Roderick Cruz and based upon their work in the class.
MOTION CAPTURE
Step 1: Before you go
Step 2: setup equipment
Step 3: setup body suit
Step 4: setup software
Step 5: capturing data
DATA TRANSLATION AND CHARACTER RIGGING
Note: use Option A (recommended) or Option B below for translation of data to Maya. Both options use Autodesk's Motion Builder. However, Option A (recommended) defers the character rigging to Maya. Option B does more of the character rigging in Motion Builder.
Option A: character rigging in Maya
Option B_Step 1: motion builder
Option B_Step2: motion builder to maya