July 1, 2014 Workshop 12 Notes

Motion Capture

These steps are links to documentation developed at Robertson Digital Media lab by former RA Carter Tata and TA Roderick Cruz and based upon their work in the class.

MOTION CAPTURE

Step 1: Before you go 

Step 2: setup equipment

Step 3: setup body suit

Step 4: setup software

Step 5: capturing data

DATA TRANSLATION AND CHARACTER RIGGING

Note: use Option A (recommended) or Option B below for translation of data to Maya. Both options use Autodesk's Motion Builder. However, Option A (recommended) defers the character rigging to Maya. Option B does more of the character rigging in Motion Builder.

Option A: character rigging in Maya

Option B_Step 1: motion builder

Option B_Step2: motion builder to maya