Date:
February 6, 2007 Due February 22, 2007 |
arch
545/444: digital moviemaking and animation assignment two: process |
A Study of Process
Take on a process that unfolds over time. Convey the details occurring in distinct stages and a sense of climax or resolution in the events portrayed. One approach to this assignment is to explore changes occurring in lighting in conjunction with other unfolding events.
There are two technology options. Within this assignment you will create a three-dimensional model and animate aspects of it. Or, you will videotape a subject and examine varying conditions over time. Or, you may wish to try combining both technologies with an edit in Final Cut Pro. Collaboration on this assignment is allowed.
Note that all students within the seminar will be asked to learn animation techniques, either as the actual means for production of this exercise, or as way to understand the motion of objects from a constructed viewpoint. Similarly, all students were asked to handle assignment one with digital video production. At your discretion, this project may evolve as a subject that you will explore for the entire term.
Option 1 - Animation:
For the first option, study a subject in which some process can be animated. You may optionally incorate a 3D model that explicitly refers to architecture, landscape architecture, environmental design or other design elements. Or, this exercise can include a character animation or more general visual study study against an appropriate background.
Design students may alternatively work with a model that you have developed in architecture 541/542 or as related to another course.
Maya is the primary technology used in the class for modeling and animation. Microstation is a comprehensive program for producing a three-dimensional model and for potentially creating a key-frame object specific animation of it. With some limitations, it is also possible to import models into Maya that have been created in Microstation, AutoCAD, Rhino, FormZ or an alternative CAD system. Only students with prior experience in Microstration or other geometrical modeling systems are encourged to explore it as a means of modeling and animation or exporting models from it into Maya.
Supplmental tutorial manuals for animatinon in Maya 7.0 are available on reserve in the Fine Arts Library. The Riddell text, focused on Maya 7.0, should be read through Chapter 5. Optionally, you may want to look ahead at Chapter 15 on creating lights.
Option 2 - Video Production:
For the second option, choose a subject that you can revisit under different conditions that depict a process over time. Use the video capture techniques that we review in the workshop this coming week. Edit a short videotape of not more than one to two minutes which incorporates your lighting study. You may elect to vary artificial lights as a part of this study.
Option 3 - Combined Production:
Optionally, some studies may explore two technologies, and combine computer animation with captured video footage using the editing techniques described within the upcoming workshops on Final Cut Pro. This option would take on techniques described under Options 1 and 2 above.
Potential points to consider:
All studies may consider how variable conditions will change emphasis on the subjects's physical appearance (color, shape, texture, etc.). Think in terms of a short sequence with beginning, middle and end. You may want to explore a constructed or transforming object, or a person performing a set of tasks. Or, you can speculate on how lighting conditions will vary according to the motion of the sun or artificial lights and thereby reflection a process of change occuring over the span of a day. You may also wish to consider the way in which artificial lighting conditions may emphasize different formal, transparent, reflective, translucent and other material properties of a representation at different points in time.
Steps for producing the animation:
Steps for producing a videotape:
We will screen rushes in approximately two weeks.