Notes from Workshop 5: February 22, 2007
(Maya Workshop 4: Cloth, Fluid Dynamics, Nurbs (revisited))

 

I. CLOTH Create a polygon surface;

II. FLUID DYNAMICS Select Ocean examples (sailboat)

III. NURBS

1 Workflow; keep history on, build up from curves

2 Curve direction determined by order of CVs used in its creation and should be consistent when used as a basis for a surface, first and second curve determine U direction.

3 Breakdown of Curves

4 CV and EP Cu

5 CV curve tool Create > CV curve tool  creates curve form CV points (try one)

6 EP curve tool Create > EP curvet ool creates curve from edit points (try one)

6.1Pencil Curve tool  Create > Pencil Curve Tool click and drag to draw a line, inefficient, requires many points.

6.1 Editing NURBS curves

 6.3 Curve direction: Edit Curves > Reverse Curve (reverses direction)

 6.4 Opening , Closing Curves & Detaching Curves

6.5 Altering Whole Curves: straightening and smoothing

8. Interactions Between Curves

8.1 Offset: select a curve and select Edit Curves > Offset and check the option box next to Offset Curve; set Offset Distance to 2 and Click Offset (or use channel box to do this interactively)

8.2 Circular 2D Fillets (concave junction between two curves)

8.3 Create two curves to fillet between, right click on first curve and select “curve point” from the marking menu, click the first curve and drag the point to where you want the fillet to arc; right-click the second curve and select “curve point” from the marking menu; shift-click the second curve and drag the point to where you want the fillet to arc; choose  “Edit Curve > Curve Fillet” to create the fillet. (use crossing curves)

9  Creating Surfaces from curves

10 Surface Curves and Trims

11 Seeing Tesselation

11.1 With NURBS object selected hit ctrl-a to see attributes; select the second tab (shape tab); click the arrow next to Tesselation; select “Display Render Tesselation” box (shows object geometry to see how it will appear at render time). Advanced option allows you to adjust Tesselation (accuracy)

12 Modifying and Matching Nurbs Surfaces

13 Duplicating Surface Curves

13.1 Create NURBS primitive cylinder; Edit Curves > Duplicate Surface Curves and select dialog box; Select the U direction and click “Duplicate”; curves are duplicated and can form basis of new curve.