Course Syllabus Fall 2007
University of Virginia - School of Architecture
INSTRUCTOR
Earl Mark,
225 Campbell, 924-6438
ejmark@virginia.edu
GUEST INSTRUCTOR
Eric Field,
134 Campbell, 924-4033
emfield@virginia.edu
TEACHING
ASSISTANTS
Heather Fischer hef4w@virginia.edu
Karl Krause kwk5e@virginia.edu
Giancarlo Mangone gm8v@virginia.edu
Graham Peterson gmp8c@virginia.edu
Chihiro Shinohara cs9fa@virginia.edu
Heidi Shoemaker hcs3s@virginia.edu
Alison Singer als3tn@virginia.edu
Marta Kazmierska-Skupinska mks4e@virginia.edu
Ngoc Minh Tran nmt7c@virginia.edu
TEACHING ASSISTANT - TUTOR
Bryce Powell bhp5g@virginia.edu
INFORMATION
TECHNOLOGY STAFF
Jake Thackston, Senior Engineer, jat5c@virginia.edu,
134 Campbell, 924 3122
Dav Banks, Systems Engineer and Webmaster, eb2b@virginia.edu, 131
Campbell, 243 8883
Tony Horning, Classroom Support, arh3s@virginia.edu,
131 Campbell, 924 3319
Terrance Sheltra, Windows Platform Support, tls2t@virginia.edu,
131 Campbell, 982 3047
John Vigour, Apple Platform Support, jiv5k@virginia.edu,
131 Campbell, 924 1441
BACKGROUND
Architecture 541 is a comprehensive course
in three-dimensional computer aided design.
It can be taken as a first course in computer aided design or as a follow-up course to
more introductory subjects. A conceptual and a hands-on treatment is taken from a beginning
to an advanced level. There is an emphasis on geometrical composition. Our approach is based
on exploring the quantitative basis and invisible geometrical order of shapes found in
nature and that serve as a foundation for design and fabrication in architecture or landscape architecture.
We explore the derivation of complex geometrical forms, their spatial organization, materiality,
interaction with light, tectonic and other qualities. The course
strongly exercises skills in three-dimensional thinking increasingly essential
to design practice in a discipline that has now taken to exploring geometry
on computers as a previous generation came to rely upon descriptive geometry.
FORMAT
The format consists of one lecture and one
individually selected workshop per week. Lectures are on Thursday
afternoon at 3:30.. Workshops are at one individually
selected time per week. The
lectures provide a theoretical and conceptual framework, describe
current and speculate on emerging technologies. Workshop exercises
focus primarily on specific techniques of computer based 3D geometrical
modeling and digital terrain modeling, and include photo-realistic and
abstract methods of rendering, image-processing, color-manipulation,
photo-montage, lighting, animation, graphics extraction for print media
and combined media applications. The workshop selected is to be attended on a regular weekly
basis (switching time-slots once or twice with permission of the
instructor is possible under special circumstances).
FACILITIES
Computer resources are available on a 24
hour basis. One lecture and one workshop per week are required. The
workshops provide for hands-on sessions, practical experience and
individual instruction. Several alternative workshop time slots will be
offered, and will
be held in room 105 in Campbell Hall. The software is also available in all the School's computer labs and througout
studios for work on individual assignments outside of normal workshop
times.
SOFTWARE
Personal copies of the CAD software may be obtained free
through a special educational partnership we have established with the
vendor. This is for academic use only as will be discussed on the first
day of the term. Please also see Eric Field in Room 131 Campbell Hall for details.
REQUIREMENTS
There are six exercises for the term
culminating in a final project. The first five projects count for 60%
of the grade, the final project counts for 30% of the grade. Class
participation through attendance in lecture and the workshops will
count towards 10% of the grade.
Thursday Schedule
PART 1: GRAPHIC PRIMITIVES & VECTORS | |
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Exercise 1: Email, Graphic Primitives, Architectural Subject Selection |
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Exercise 2: Symmetry Transformations in Plan and
Elevation |
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PART 2: 2D to 3D FROM THE GROUND UP | |
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Exercise 3: Solid Modeling & Transformations |
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Exercise 4: Surfacing |
PART 3: RENDERING , TEXTURE MAPPING AND LIGHTING | |
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Exercise 5: Rendering and Light |
PART 4: ASSOCIATIVE GEOMETRY, INSTANTIATION AND CONSTRAINTS | |
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Optional Exercise 1: Associative Geometry |
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PART 5: DOTS AND GRAPHICS | |
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Exercise 6: Final Exercise |
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PART 6: ARCHITECTURE IN MOTION AND IN CONTEXT | |
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Optional Exercise 2: Architecture in Motion |
PART 7: SUMMARY |
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The following citations are for optional reading, unless otherwise noted in class. Some of these materials will be placed on reserve in the fine arts library.
Conforti,
Frank , Inside Microstation. Delmar Learning, 2003 (Note, this book is
recommended for those who would prefer not to rely upon on-line
materials and is generally well organized.)
[Note: A new version of this book, written for V8 XM, is anticipated in June 2008]
Krishnan, G.V., Taylor, James, Harnessing Microstation V8 XM. Delmar
Learning, 2006 (Note, this book has an especially strong index for
referencing specific techniques and tools.)
Negroponte, Nicholas, Being Digital. Published by Hodder & Stoughton, 1995.
Negroponte, Nicholas (editor), Computer Aides to Design and Architecture. Published by Petrocelli/Charter, 1975. (Read chapters by Gero, Steward, Sutherland).
Dreyfus, Hubert and Stuart. Why Computers May Never Think like People, Technology Review. M.I.T., January 1985, pp. 42 - 80.
Eastman, Chuck, Fundamental Problems in the Development of Computer Based Architectural Models, Proceedings of the Computers & Design Research Symposium, M.I.T., August 4, 1986.
Greenberg, Donald, A True Design Tool, Architectural Record. September 1984, pp. 150 - 159.
Kvan, Thomas, Mark, Earl,Oxman,Rivka, and Martins, Bob., Ditching the Dinosaur: Redefining the Role of Digital Media in Education, International Journal of Design Computing, June 2003 (in-press).
Mark, E., Martens, B. and Oxman, R.: in press, Preliminary Stages of CAAD Education, Automation in Construction.
Mark, E., Martens, B. and Oxman, R.: 2001, The Ideal Computer Curriculum, Architectural Information Management: eCAADe Helsinki, pp. 168-175.
Mark, Earl,: 2000, A Prospectus on Computers Throughout the Curriculum, Promise and Reality: eCAADe Bauhaus-Universität Weimar, pp. 77-83.
Mark, Earl, Reconstructing Architectural Geometry, Architectural Research Quarterly, Cambridge University Press, England, March 1999
Mark, Earl, The Physical and Conceptual Assembly of Architectural Form,in Cinema & Architecture, 1997, BFI Press, England.
Mark, Earl, A Design Automation Paradox, Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Publication 126, C M Gruppen, Stockholm Sweden, 1990, ISBN 91 -7332-557-0.
Mark, Earl, Conceptual Modeling Through a Conceptual Structure, Symposium on Computer Integrated Instruction Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Espoo, Finland, 8.1994 (in bss).
Mark, Earl, Case Studies in Moviemaking and Computer Aided Design, in The Electronic Design Studio. (Edited by McCullough, Mitchell and Purcell), M.I.T. bss 1990.
Mark, Earl, Architecture In Motion in Computers in Architecture. (Edited by FranÙois Penz), Longman 1992.
Mitchell, William and Stiny George. The Palladian Grammar, Environment and Planning B. May 1978, 5 - 18.
Schmertz, Mildred F., A New Museum by Walter Netsch, Architectural Record. January 1980.