Course Syllabus Fall 2007
University of Virginia - School of Architecture

INSTRUCTOR
Earl Mark, 225 Campbell, 924-6438
ejmark@virginia.edu

GUEST INSTRUCTOR
Eric Field, 134 Campbell, 924-4033
emfield@virginia.edu

TEACHING ASSISTANTS
Heather Fischer hef4w@virginia.edu

Karl Krause kwk5e@virginia.edu
Giancarlo Mangone gm8v@virginia.edu
Graham Peterson gmp8c@virginia.edu
Chihiro Shinohara cs9fa@virginia.edu
Heidi Shoemaker hcs3s@virginia.edu
Alison Singer als3tn@virginia.edu

Marta Kazmierska-Skupinska mks4e@virginia.edu
Ngoc Minh Tran nmt7c@virginia.edu



TEACHING ASSISTANT - TUTOR

Bryce Powell bhp5g@virginia.edu  

INFORMATION TECHNOLOGY STAFF
Jake Thackston, Senior Engineer, jat5c@virginia.edu, 134 Campbell, 924 3122
Dav Banks, Systems Engineer and Webmaster, eb2b@virginia.edu, 131 Campbell, 243 8883   
Tony Horning, Classroom Support, arh3s@virginia.edu, 131 Campbell, 924 3319
Terrance Sheltra, Windows Platform Support, tls2t@virginia.edu, 131 Campbell, 982 3047
John Vigour, Apple Platform Support, jiv5k@virginia.edu, 131 Campbell, 924 1441
 

BACKGROUND
Architecture 541 is a comprehensive course in three-dimensional computer aided design. It can be taken as a first course in computer aided design or as a follow-up course to more introductory subjects. A conceptual and a hands-on treatment is taken from a beginning to an advanced level. There is an emphasis on geometrical composition. Our approach is based on exploring the quantitative basis and invisible geometrical order of shapes found in nature and that serve as a foundation for design and fabrication in architecture or landscape architecture. We explore the derivation of complex geometrical forms, their spatial organization, materiality, interaction with light, tectonic and other qualities. The course strongly exercises skills in three-dimensional thinking increasingly essential to design practice in a discipline that has now taken to exploring geometry on computers as a previous generation came to rely upon descriptive geometry.


FORMAT
The format consists of one lecture and one individually selected workshop per week. Lectures are on Thursday afternoon at 3:30.. Workshops are at one individually selected time per week.  The lectures provide a theoretical and conceptual framework, describe current and speculate on emerging technologies. Workshop exercises focus primarily on specific techniques of computer based 3D geometrical modeling and digital terrain modeling, and include photo-realistic and abstract methods of rendering, image-processing, color-manipulation, photo-montage, lighting, animation, graphics extraction for print media and combined media applications. The workshop selected is to be attended on a regular weekly basis (switching time-slots once or twice with permission of the instructor is possible under special circumstances).

FACILITIES
Computer resources are available on a 24 hour basis. One lecture and one workshop per week are required. The workshops provide for hands-on sessions, practical experience and individual instruction. Several alternative workshop time slots will be offered, and will be held in room 105 in Campbell Hall. The software is also available in all the School's computer labs and througout studios for work on individual assignments outside of normal workshop times.

SOFTWARE
Personal copies of the CAD software may be obtained free through a special educational partnership we have established with the vendor. This is for academic use only as will be discussed on the first day of the term.  Please also see Eric Field in Room 131 Campbell Hall for details.

REQUIREMENTS
There are six exercises for the term culminating in a final project. The first five projects count for 60% of the grade, the final project counts for 30% of the grade. Class participation through attendance in lecture and the workshops will count towards 10% of the grade.


Thursday Schedule

PART 1: GRAPHIC PRIMITIVES & VECTORS
  • AUGUST 30
    Course Orientation & Graphics Primitives

    WorkshopOrganization
    Software Sign-up
    Preferences/Survey
    Theoretical overview
    Color theory
    RGB (red green blue) color space
    HLS (hue luminance and saturation) 
    Primitive elements
Exercise 1: Email, Graphic Primitives, Architectural Subject Selection
  • SEPTEMBER 6
    Symmetry Transformations & Filters

    Gravity grid
    Model space coordinate systems
    Transformation utilities
    Locational filters
    Data filters
    Black box abstraction
    Shape grammars

Exercise 2: Symmetry Transformations in Plan and Elevation

  • SEPTEMBER 13
    Graphics and Media

    Line styles and weights
    Hatches, patterns and fills
    Conversion to print media
    Dimensioning and notation
 

PART 2: 2D to 3D FROM THE GROUND UP
  • SEPTEMBER 20
    Solid Modeling

    Platonic Solids
    Boolean operations
    Parametric solids
    Case studies 
Exercise 3: Solid Modeling & Transformations
  • SEPTEMBER 27
    Digital Terrain Modeling

    Contour models
    Polygonal mesh models
    Triangulated irregular networks
    Cut and fill operations
 
  • OCTOBER 4
    Axonometric & Perspective Projection
    Conventions of visualizing 3D

    Construction planes
    Critchlow & Fuller
    Controlling perspective
    Durer
    View transformation matrices
  • OCTOBER 11
    Surfaces

    Ruled surfaces
    Bspline surfaces
    Tabulated cylinders
    Surfaces of revolution
    Bezier Curves
    NURBS
Exercise 4: Surfacing

PART 3: RENDERING , TEXTURE MAPPING AND LIGHTING
  • OCTOBER  18
    Rendering and Light

    Cosine, Gouraud and Phong shading
    Raytracing and Radiosity lighting
    Conventions for managing light
    Case studies
    Key, fill & back lighting
    Focal adjustments
 
  • OCTOBER 25
    Wrapping Objects
    Image mapping
    Texture mappiing
    Reflection Mapping
 Exercise 5: Rendering and Light

PART 4: ASSOCIATIVE GEOMETRY, INSTANTIATION AND CONSTRAINTS
  • November 1
    Instantiation and Replication

    Generative components (smart geometry)
    Parametrics and associative modeling
Optional Exercise 1: Associative Geometry
  • November 8
    Unfolding and Fabrication
    Control curves
    Scripting 
 

PART 5: DOTS AND GRAPHICS  
  • NOVEMBER 15
    Image Processing
     
    3D Image extraction and printing
    Export to PDF Format
Exercise 6: Final Exercise
  • NOVEMBER 23
    THANKSGIVING VACATION 

PART 6: ARCHITECTURE IN MOTION AND IN CONTEXT
  • NOVEMBER 29
    3DAnimation

    Abstractions on motion
    Motion pathways
    Transforming viewing parameters
    Hierarchical constrained motion
    Google Earth
Optional Exercise 2: Architecture in Motion

PART 7: SUMMARY
  • DECEMBER 6
    Final Class

    Advanced Topics
    Summary

 


Bibliography

The following citations are for optional reading, unless otherwise noted in class. Some of these materials will be placed on reserve in the fine arts library.


Textbooks

Conforti, Frank , Inside Microstation. Delmar Learning, 2003 (Note, this book is recommended for those who would prefer not to rely upon on-line materials and is generally well organized.)
[Note: A new version of this book, written for V8 XM, is anticipated in June 2008]

Krishnan, G.V., Taylor, James, Harnessing Microstation V8 XM. Delmar Learning, 2006 (Note, this book has an especially strong index for referencing specific techniques and tools.)

Negroponte, Nicholas, Being Digital. Published by Hodder & Stoughton, 1995.

Negroponte, Nicholas (editor), Computer Aides to Design and Architecture. Published by Petrocelli/Charter, 1975. (Read chapters by Gero, Steward, Sutherland).


Articles and Papers

Dreyfus, Hubert and Stuart. Why Computers May Never Think like People, Technology Review. M.I.T., January 1985, pp. 42 - 80.

Eastman, Chuck, Fundamental Problems in the Development of Computer Based Architectural Models, Proceedings of the Computers & Design Research Symposium, M.I.T., August 4, 1986.

Greenberg, Donald, A True Design Tool, Architectural Record. September 1984, pp. 150 - 159.

Kvan, Thomas, Mark, Earl,Oxman,Rivka, and Martins, Bob., Ditching the Dinosaur: Redefining the Role of Digital Media in Education, International Journal of Design Computing, June 2003 (in-press).

Mark, E., Martens, B. and Oxman, R.: in press, Preliminary Stages of CAAD Education, Automation in Construction.

Mark, E., Martens, B. and Oxman, R.: 2001, The Ideal Computer Curriculum, Architectural Information Management: eCAADe Helsinki, pp. 168-175.

Mark, Earl,: 2000, A Prospectus on Computers Throughout the Curriculum, Promise and Reality: eCAADe Bauhaus-Universität Weimar, pp. 77-83.

Mark, Earl, Reconstructing Architectural Geometry, Architectural Research Quarterly, Cambridge University Press, England, March 1999

Mark, Earl, The Physical and Conceptual Assembly of Architectural Form,in Cinema & Architecture, 1997, BFI Press, England.

Mark, Earl, A Design Automation Paradox, Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Publication 126, C M Gruppen, Stockholm Sweden, 1990, ISBN 91 -7332-557-0.

Mark, Earl, Conceptual Modeling Through a Conceptual Structure, Symposium on Computer Integrated Instruction Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Espoo, Finland, 8.1994 (in bss).

Mark, Earl, Case Studies in Moviemaking and Computer Aided Design, in The Electronic Design Studio. (Edited by McCullough, Mitchell and Purcell), M.I.T. bss 1990.

Mark, Earl, Architecture In Motion in Computers in Architecture. (Edited by FranÙois Penz), Longman 1992.

Mitchell, William and Stiny George. The Palladian Grammar, Environment and Planning B. May 1978, 5 - 18.

Schmertz, Mildred F., A New Museum by Walter Netsch, Architectural Record. January 1980.