COMPUTER AIDED ARCHITECTURAL DESIGN
SYLLABUS FALL 2010
SCHOOL OF ARCHITECTURE
UNIVERSITY OF VIRGINIA
INSTRUCTOR
earl Mark,
322 Campbell, 924-6438
ejmark@virginia.edu
TEACHING ASSISTANTS
Tina Cheng tcc2c@virginia.edu
Erik De Los Reyes ed4w@virginia.edu
Jinhui (Crystal) Huang jh7je@virginia.edu
Sally Lee scl8h@virginia.edu
John O'Hara jto2v@virginia.edu
Ernesto (Jun) Rementilla er8y@virginia.edu
Elizabeth Rivard cej2z@virginia.edu
Brad Schuck bjs3tx@virginia.edu
INFORMATION TECHNOLOGY STAFF
Jake Thackston, Senior Engineer, jat5c@virginia.edu,
137 Campbell, 924 3122
Eric Field, Guest Instructor 9.16 | Senior IT Staff, emfield@virginia.edu, 136 Campbell, 924-4033
Dav Banks, Systems Engineer and Webmaster, eb2b@virginia.edu, 136
Campbell, 243 8883
Tony Horning, Classroom Support, arh3s@virginia.edu,
304 Campbell, 924 3319
Terrance Sheltra, Windows Platform Support, tls2t@virginia.edu,
304 Campbell, 982 3047
John Vigour, Apple Platform Support, jiv5k@virginia.edu,
304 Campbell, 924 1441
BACKGROUND
Architecture 6410/3410 is a comprehensive course
in three-dimensional computer aided design.
It can be taken as a first course in computer aided design or as a follow-up course to
more introductory subjects. The subject is taken from a beginning
to an advanced level. There is an emphasis on three-dimensional geometry. Our approach is based
on exploring the quantitative basis and invisible geometrical order of shapes found in
nature and that serve as a foundation for design and fabrication in architecture or landscape architecture.
We explore the derivation of complex geometrical forms, their spatial organization, materiality,
interaction with light, tectonic and other qualities. The course
strongly exercises skills in three-dimensional thinking increasingly essential
to design practice in a discipline that has now taken to exploring geometry
on the computer as a previous generation came to rely upon descriptive geometry by hand.
FORMAT
The format consists of one lecture and
one
individually selected workshop per week. Lectures are on Thursday
afternoon at 3:30. Workshops are at one individually
selected time per week. The
lectures provide a theoretical and conceptual framework, describe
current and speculate on emerging technologies. Some lectures will
involve working on your own laptop computer as part of the preesntation
of material. The discussion session workshops focus more intensively on
specific techniques of computer based 3D geometrical
modeling and digital terrain modeling, and include photo-realistic and
abstract methods of rendering, image-processing, color-manipulation,
photo-montage, lighting, animation, graphics extraction for print media
and combined media applications. The workshop selected is to be
attended on a regular weekly
basis (switching time-slots once or twice with permission of the
instructor is possible under special circumstances). The
workshops are fully hands-on sessions, and combine group and individual
instruction.
FACILITIES
Computer resources are available on a 24
hour basis. The one lecture and one workshop per week are required. Several alternative workshop time slots will be
offered, and will
be held in room 105 in Campbell Hall. The software is also available in all the School's computer labs and througout
studios for work on individual assignments outside of normal workshop
times.
SOFTWARE
Personal copies of the CAD software may be obtained free
through a special educational partnership we have established with the
vendor. The software is for academic use only. As will be described the
first day of the term, the sofware can be downloaded by students enrolled in School of Architecture classes from the web site http://www.arch.virginia.edu/computing/software/distribution/. Please also see Eric Field in 136 Campbell Hall for additional support and details.
REQUIREMENTS
There are six exercises for the term
culminating in a final project. The first five projects count for 60%
of the grade, the final project counts for 30% of the grade. Class
participation through attendance in lecture and the workshops will
count towards 10% of the grade.
Thursday Schedule
PART 1: | GRAPHIC PRIMITIVES & VECTORS | |
AUGUST 26 |
Course Orientation & Graphics Primitives Preferences/survey Software distribution Preferences/survey Theoretical overview Introduction to vector and raster graphics Primitive elements |
Exercise 1: Email, Graphic Primitives, Architectural Subject Selection |
SEPTEMBER 2 | Symmetry Transformations & Filters Gravity grid Model space coordinate systems Transformation utilities Locational filters Data filters Black box abstraction Shape grammars |
Exercise 2: Symmetry Transformations in Plan and Elevation |
SEPTEMBER 9 |
Axonometric & Perspective Projection Conventions of visualizing 3D Construction planes Critchlow & Fuller Octahedrons Perspective projection and control Durer/Descartes View transformation matrices |
PART 2: | 2D to 3D GEOMETRICAL PROJECTION | |
SEPTEMBER 16 |
Digital Terrain Modeling Contour models Polygonal mesh models Triangulated irregular networks Cut and fill operations |
Exercise 3: Solid Modeling & Transformations |
SEPTEMBER 23 | Solid Modeling Platonic Solids Boolean operations Parametric solids Case studies |
|
SEPTEMBER 30 |
Surfaces Ruled surfaces Bspline surfaces Tabulated cylinders Surfaces of revolution Bezier, Bspline and Composite Curves |
|
OCTOBER 7 |
Advanced Surfaces & Solids NURBS Deformable Surfaces Smart Solids |
Exercise 4: Surfacing |
PART 3: | RENDERING , TEXTURE MAPPING AND LIGHTING | |
OCTOBER 14 |
Rendering and Light Cosine, Gouraud and Phong shading Raytracing and Radiosity lighting Conventions for managing light Case studies Key, fill & back lighting Focal adjustments |
|
OCTOBER 21 |
Wrapping Objects |
Exercise 5: Rendering and Light |
PART 6: | DOTS AND GRAPHICS | |
NOVEMBER 4 (part 2 of 2) |
Image Processing |
PART 8: | TRANSLATION | |
NOVEMBER 11 |
Unfolding and Fabrication |
Exercise 6: Final Exercise |
NOVEMBER 18 | Transforming viewing parameters Hierarchical constrained motion Google Earth Interoperability Advanced topics |
OPTIONAL Exercise 1: Associative Geometry Optional Exercise 2: Architecture in Motion |
NOVEMBER 26 |
THANKSGIVING
VACATION |
CONCLUSION | SUMMARY | |
DECEMBER 2 |
Final Class |
BIBLIOGRAPHY
The following citations are for optional reading, unless otherwise noted in class. Some of these materials will be placed on reserve in the fine arts library.
Conforti,
Frank , Inside Microstation. Delmar Learning, 2003 (Note, this book is
recommended for those who would prefer not to rely upon on-line
materials and is generally well organized.)
[Note: A new version of this book, written for V8 XM, is anticipated September 16, 2009]
Krishnan, G.V., Taylor, James, Harnessing Microstation V8 XM. Delmar
Learning, 2006 (Note, this book has an especially strong index for
referencing specific techniques and tools.)
Negroponte, Nicholas, Being Digital. Published by Hodder & Stoughton, 1995.
Negroponte, Nicholas (editor), Computer Aides to Design and Architecture. Published by Petrocelli/Charter, 1975. (Read chapters by Gero, Steward, Sutherland).
Dreyfus, Hubert and Stuart. Why Computers May Never Think like People, Technology Review. M.I.T., January 1985, pp. 42 - 80.
Eastman, Chuck, Fundamental Problems in the Development of Computer Based Architectural Models, Proceedings of the Computers & Design Research Symposium, M.I.T., August 4, 1986.
Greenberg, Donald, A True Design Tool, Architectural Record. September 1984, pp. 150 - 159.
Kvan, Thomas, Mark, Earl,Oxman,Rivka, and Martins, Bob, Ditching the Dinosaur: Redefining the Role of Digital Media in Education, International Journal of Design Computing, June 2003 (in-press).
Mark, E., Martens, B. and Oxman, R, in press, Preliminary Stages of CAAD Education, Automation in Construction.Volume 12, Issue 6, November 2003, Pages 661-670
Mark, E., Martens, B. and Oxman, R, 2001, The Ideal Computer Curriculum, Architectural Information Management: eCAADe Helsinki, pp. 168-175.
Mark, Earl (2007), Simulating Dynamic Forces in Design with Special Effects Tools, Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
Mark, Earl,: 2000, A Prospectus on Computers Throughout the Curriculum, Promise and Reality: eCAADe Bauhaus-Universität Weimar, pp. 77-83.
Mark, Earl, Reconstructing Architectural Geometry, Architectural Research Quarterly, Cambridge University Press, England, March 1999
Mark, Earl, The Physical and Conceptual Assembly of Architectural Form,in Cinema & Architecture, 1997, BFI Press, England.
Mark, Earl, A Design Automation Paradox, Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Publication 126, C M Gruppen, Stockholm Sweden, 1990, ISBN 91 -7332-557-0.
Mark, Earl, Conceptual Modeling Through a Conceptual Structure, Symposium on Computer Integrated Instruction Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Espoo, Finland, 8.1994.
Mark, Earl, Case Studies in Moviemaking and Computer Aided Design, in The Electronic Design Studio. (Edited by McCullough, Mitchell and Purcell), M.I.T. bss 1990.
Mark, Earl, Architecture In Motion in Computers in Architecture. (Edited by FranÙois Penz), Longman 1992.
Mitchell, William and Stiny George. The Palladian Grammar, Environment and Planning B. May 1978, 5 - 18.
Schmertz, Mildred F., A New Museum by Walter Netsch, Architectural Record. January 1980.