COMPUTER
AIDED ARCHITECTURAL DESIGN
SYLLABUS FALL 2012
SCHOOL OF ARCHITECTURE
UNIVERSITY OF VIRGINIA
INSTRUCTOR
earl
Mark,
322 Campbell, 924-6438
ejmark@virginia.edu
TEACHING ASSISTANTS
Seth
Brown swb3yy@virginia.edu
Jennifer Fang jcf2cm@virginia.edu
Monique Moralesmm3fc@virginia.edu
Emma Pierce ekp9xz@virginia.edu
Jacob Tuzzo
jtt2ek@virginia.edu
Jesse Wilks
jlw9vn@virginia.edu
+TBA
INFORMATION
TECHNOLOGY STAFF
Jake
Thackston, Senior Engineer, jat5c@virginia.edu,
137 Campbell, 924 3122
Eric Field, Senior IT Staff, emfield@virginia.edu,
136 Campbell,
924-4033
Dav
Banks, Systems Engineer and Webmaster, eb2b@virginia.edu,
136 Campbell, 243 8883
Tony Horning,
Classroom Support, arh3s@virginia.edu,
304 Campbell, 924 3319
Terrance Sheltra, Windows Platform Support, tls2t@virginia.edu,
304 Campbell, 982 3047
John Vigour, Apple Platform Support, jiv5k@virginia.edu,
304 Campbell, 924 1441
BACKGROUND
Architecture
6710/3410 is a comprehensive course in three-dimensional computer aided
design. It can be taken as a first course in computer aided design or
as a follow-up course to more introductory subjects. The subject is
taken from a beginning to an advanced level. There is an emphasis on
three-dimensional geometry. Our approach is based on exploring the
quantitative basis and invisible geometrical order of shapes found in
nature and that serve as a foundation for design and fabrication in
architecture or landscape architecture. We explore the derivation of
complex geometrical forms, their spatial organization, materiality,
interaction with light, tectonic and other qualities. The course
strongly exercises skills in three-dimensional thinking increasingly
essential
to design practice in a discipline that has now taken to exploring
geometry on the computer as a previous generation came to rely upon
descriptive geometry by hand.
FORMAT
The format consists of one lecture and
one
individually selected workshop per week. Lectures are on Thursday
afternoon at 3:30. Workshops are at one individually
selected time per week. The
lectures provide a theoretical and conceptual framework, describe
current and speculate on emerging technologies. Some lectures will
involve working on your own laptop computer as part of the preesntation
of material. The discussion session workshops focus more intensively on
specific techniques of computer based 3D geometrical
modeling and digital terrain modeling, and include photo-realistic and
abstract methods of rendering, image-processing, color-manipulation,
photo-montage, lighting, animation, graphics extraction for print media
and combined media applications. The workshop selected is to
be
attended on a regular weekly
basis (switching time-slots once or twice with permission of the
instructor is possible under special circumstances). The
workshops are hands-on sessions, and combine group and individual
instruction.
FACILITIES
Computer resources are available on a 24
hour basis. The one lecture and one workshop per week are required.
Several alternative workshop time slots will be
offered, and will
be held in room 105 in Campbell Hall. The software is also available in
all the School's computer labs and througout
studios for work on individual assignments outside of normal workshop
times.
SOFTWARE
Personal copies of the CAD
software may be obtained free
through a special educational partnership we have established with the
vendor. The software is for academic use only. As will be described the
first day of the term, the sofware can be downloaded by students
enrolled in School of Architecture classes from the web site
http://www.arch.virginia.edu/computing/software/distribution/.
Please also see Eric Field in 136 Campbell Hall if you need additional
support and details.
REQUIREMENTS
There are six exercises for the term
culminating in a final project. The first five projects count for 60%
of the grade, the final project counts for 30% of the grade. Class
participation through attendance in lecture and the workshops will
count towards 10% of the grade.
Thursday Schedule
PART 1: | GRAPHIC PRIMITIVES & VECTORS | |
AUGUST 29 |
Course
Orientation & Graphics Primitives Preferences/survey Software distribution Preferences/survey Theoretical overview Introduction to vector and raster graphics Primitive elements |
Exercise 1: Email, Graphic Primitives, Architectural Subject Selection |
SEPTEMBER 6 | Symmetry
Transformations & Filters Gravity grid Model space coordinate systems Transformation utilities Locational filters Data filters Black box abstraction Shape grammars |
Exercise 2: Symmetry Transformations in Plan and Elevation |
SEPTEMBER 13 |
Axonometric
& Perspective Projection Conventions of visualizing 3D Construction planes Critchlow & Fuller Octahedrons Perspective projection and control Durer/Descartes View transformation matrices |
PART 2: | 2D to 3D GEOMETRICAL PROJECTION | |
SEPTEMBER 20 |
Solid
Modeling Platonic Solids Boolean operations Parametric s olids Case studies |
Exercise 3: Solid Modeling & Transformations |
SEPTEMBER 27 |
Smart Solids |
|
OCTOBER 4 |
Surfaces,
NURBS Ruled surfaces Bspline surfaces Tabulated cylinders Surfaces of revolution Bezier, Bspline and Composite Curves NURBS Deformable Surfaces Smart Solids Revisited |
|
OCTOBER 11 |
Digital
Terrain Modeling Contour models Polygonal mesh models Triangulated irregular networks Cut and fill operations |
Exercise 4: Surfacing |
PART 3: | RENDERING , TEXTURE MAPPING AND LIGHTING | |
OCTOBER 18 |
Rendering
and Light Cosine, Gouraud and Phong shading Raytracing and Radiosity lighting Conventions for managing light Case studies Key, fill & back lighting Focal adjustments |
|
OCTOBER 25 |
Wrapping
Objects |
Exercise 5: Rendering and Light |
PART 4: | ASSOCIATIVE GEOMETRY, INSTANTIATION, PARAMETRICS AND CONSTRAINTS | |
NOVEMBER 1 |
Instantiation
and Replication |
OPTIONAL Exercise 1: Associative Geometry |
PART 5: | ARCHITECTURE IN MOTION AND IN CONTEXT | |
NOVEMBER 8 |
3DAnimation |
Optional Exercise 2: Architecture in Motion |
PART 6: | DOTS AND GRAPHICS | |
NOVEMBER 15 |
Image
Processing |
PART 7: | TRANSLATION | |
NOVEMBER 22 | THANKSGIVING VACATION | |
NOVEMBER 29 |
Unfolding
and Fabrication |
Exercise 6: Final Exercise |
CONCLUSION | SUMMARY | |
DECEMBER 6 |
Final
Class |
BIBLIOGRAPHY
The following citations are for optional reading, unless otherwise noted in class. Some of these materials will be placed on reserve in the fine arts library.
Conforti,
Frank , Inside
Microstation. Delmar
Learning, 2003 (Note, this book is
recommended for those who would prefer not to rely upon on-line
materials and is generally well organized.)
[Note: A new version of this book, written for V8 XM, is anticipated
September 16, 2009]
Krishnan, G.V., Taylor, James, Harnessing
Microstation V8 XM. Delmar
Learning, 2006 (Note, this book has an especially strong index for
referencing specific techniques and tools.)
Negroponte, Nicholas, Being Digital. Published by Hodder & Stoughton, 1995.
Negroponte, Nicholas (editor), Computer Aides to Design and Architecture. Published by Petrocelli/Charter, 1975. (Read chapters by Gero, Steward, Sutherland).
Dreyfus, Hubert and Stuart. Why Computers May Never Think like People, Technology Review. M.I.T., January 1985, pp. 42 - 80.
Eastman, Chuck, Fundamental Problems in the Development of Computer Based Architectural Models, Proceedings of the Computers & Design Research Symposium, M.I.T., August 4, 1986.
Greenberg, Donald, A True Design Tool, Architectural Record. September 1984, pp. 150 - 159.
Kvan, Thomas, Mark, Earl,Oxman,Rivka, and Martins, Bob, Ditching the Dinosaur: Redefining the Role of Digital Media in Education, International Journal of Design Computing, June 2003 .
Mark, E
, Woodbury R. (Senior Editors), Built
Environment, Architectural Theory and Computer Aided Architectural
Design, International Journal of
Architectural Compuing, Issue Volume 9, Number 2 / June 2011
(accessible via UVA Library subscription on-line or can be purchased).
Mark, E
, Woodbury R. (Senior Editors), Built
Environment, Architectural Theory and Computer Aided Architectural
Design, International Journal of
Architectural Compuing, Issue Volume 8, Number 3 / September 2010
(accessible via UVA Library subscription on-line or can be purchased).
Mark, E., Martens, B. and Oxman, R,, Preliminary Stages of CAAD Education, Automation in Construction.Volume 12, Issue 6, November 2003, Pages 661-670
Mark, E., Martens, B. and Oxman, R, 2001, The Ideal Computer Curriculum, Architectural Information Management: eCAADe Helsinki, pp. 168-175.
Mark, Earl (2007), Simulating Dynamic Forces in Design with Special Effects Tools, Predicting the Future [25th eCAADe Conference Proceedings / ISBN 978-0-9541183-6-5] Frankfurt am Main (Germany) 26-29 September 2007, pp. 219-226
Mark, Earl,: 2000, A Prospectus on Computers Throughout the Curriculum, Promise and Reality: eCAADe Bauhaus-Universität Weimar, pp. 77-83.
Mark, Earl, Reconstructing Architectural Geometry, Architectural Research Quarterly, Cambridge University Press, England, March 1999
Mark, Earl, The Physical and Conceptual Assembly of Architectural Form,in Cinema & Architecture, 1997, BFI Press, England.
Mark, Earl, A Design Automation Paradox, Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Publication 126, C M Gruppen, Stockholm Sweden, 1990, ISBN 91 -7332-557-0.
Mark, Earl, Conceptual Modeling Through a Conceptual Structure, Symposium on Computer Integrated Instruction Conceptual Modeling of Buildings, CIB Proceedings, CIB W74 + W78 Seminar, Espoo, Finland, 8.1994.
Mark, Earl, Case Studies in Moviemaking and Computer Aided Design, in The Electronic Design Studio. (Edited by McCullough, Mitchell and Purcell), M.I.T. bss 1990.
Mark, Earl, Architecture In Motion in Computers in Architecture. (Edited by FranÙois Penz), Longman 1992.
Mitchell, William and Stiny George. The Palladian Grammar, Environment and Planning B. May 1978, 5 - 18.
Schmertz, Mildred F., A New Museum by Walter Netsch, Architectural Record. January 1980.