SYLLABUS
SPRING 2016
ARCH 5424: DIRECT
CINEMA MEDIA FABRICS *
INSTRUCTOR: Earl
Mark ejmark@virginia.edu
TEACHING ASSISTANT: Katie Banach kab5vv@virginia.edu
COURSE DESCRIPTION
Direct Cinema Media Fabrics is an interdisciplinary workshop and seminar first introduced in spring 2013. The cinema has expanded to encompass a greater range of media and methods, transcending architecture, sculpture, theater, animation, scientific discovery and environmental art. We explore methods of capturing moving images, sound and potentially other sensory input. We explore ways to discern key patterns and shapes through coding computer graphics procedures. We then speculatively and creatively transform the input into 2D or 3D virtual or physical forms. A significant part of the class will be devoted to learning to write code in the processing graphics programming language that was developed at the MIT Media lab (see processing.org). The software runs natively on both the Apple and Windows operating systems. The final project may be in the form of video, computer animaiton or a physical interactive medium.
A curated collection of work
created with Processing at http://processing.org/exhibition exhibits
methods of filtering captured data, video and images, undertaking
its analysis and
interpretation, and creatively processing it to create motion pictures
and other
media fabrications.
For example, a video recording, sound recording or a motion capture
body suit may be used to collect initial data. The data is processed to
discern patterns, forms or movements. In turn, the movements and other
observations are creatively translated into some other media such as a
3D virtual model or animation, a movie, a video installation, or a
moving fabric wall.
The
course engages three overlapping phases of a data collection to
creative process.
The phases are 1. Direct Cinema, 2. Computervision and Processing,
and 3. Media as Fabric. Some of the specific methods used in each
phase are:
Phase 1: Direct Cinema: Workshops explore a documentary moviemaking
style conducive to spontaneous discovery and observation. Subjects may
include people and their environments, phenomenal studies of light,
air, and water changing over time, or other elements of story and place.
Phase 2: Computervision and Processing: Tools are used to accentuate,
abstract, analyze and expand upon the captured data and to set the
stage for creative interpretation. This phase will be developed
hand-in-hand with learning to program in Processing.
Phase 3: Media as Fabric: The
processed input data is creatively translated into either physical
or virtual media. This may include a movie, an alternative virtual form
(e.g., a choreographed
animated human figure), of some other type of virtual or physical element that
moves (e.g., a building skin).
Each of the three phases run parallel to a series of six exercises that explores technology towards a final cumulative project. The final project and type outcome is developed on an individual basis. It is anticipated that an interdisciplinary group of students will enroll in the class, such as from design, studio art, media studies, digital music, and computer science, and that the kinds of final projects will vary.
REQUIREMENTS
Six
exercises for the term lead towards a final project. The first six
exercises count for
roughly 50% of the grade, the final project (exercises 6 and 7) counts
for 40% of the
grade. Class participation through attendance in workshops will count
towards 10% of the grade. Full attendance is expected.
The technologies of 2D and 3D computer graphics animation, digital video production, motion capture and video processing, and computer graphics programming are the primary technologies used. Digital sound and recording systems will be introduced. The degree to which this technology is used will vary according to individual student areas of focus. These include character based visual narratives, explicit reconstructions of buildings and landscapes, or more abstract compositions exploring materiality, light, formal or spatial elements, or a responsive physical object.
To gain a critical perspective, we will discuss feature length movies, independent movies, animation, interactive projects and student work. There will be a few readings in film theory, design theory, and cognitive science. We will also discuss interactive physical installations, their history of use in film and their potential application to architecture and other fields. The text by Reas, Casey and Fry, Ben, titled Getting Started with Processing is the only purchase requirement (see bibliography below), and can be obtained in electronic book form through nook or iBook (recommended) or paper. The primary software for the course, Processing, is available at no cost from Processing.Org. Secondary use will be made of Maya, also free under and under academic licensing (Maya) from Autodesk. Details will be provided during the first week of class.SCHEDULE
The class meets on Tuesday and Thursday in room 105 Campbell from 2 to 3:15 p.m. When announced, workshops will occasionally be held in other spaces, including the Robertson Digital Media lab in Clemens Library and in Campbell 107.P H A S E 1 _ DIRECT CINEMA | |
Week 1: January 21 | Introduction: Subject Goals and Syllabus & Video, Direct Cinema, Video Camera Control |
Lens
aperture, focal length, perspective, depth of field, exposure,
videotape, video recording technology. Screening of movie excerpts that portray movement through architectural space over different intervals of time, such as Forty Second Street, In The Street, Daybreak Express, Cinema Verite, Crises, Jazz Dance. + Video workshop: Portable digital video equipment, camera care and handling. > Read Short Excerpt from Arnheim, Film as Art, pp. 8 - 34 (scanned). > Exercise 1: in-camera edited video "post-card" of a place. |
|
Week 2: January 26 & 28 | Editing: Depiction of Space and Time in Movies |
Editing
will be discussed in
relationship to the treatment of time and space in movies. |
|
Week 4: February 2 & 4 | Editing (continued) & Processing: Introduction to Graphics Programming |
Build-up
of shot->sequence->scene->movie. |
|
Week 5: February 9 & 11 | Editing (continued) & Processing: Working with Data and Interativity |
Digital
video formats. |
|
P H A S E 2 _ COMPUTERVISION & PROCESSING | |
Week 6: February 16 & 18 | Processing: Media |
+ Graphics
programming workshop: processing media. |
|
Week 7: February 23 & 25 | Processing: Shapes and Movement |
Sequences from Toy
Story, Sesame Street, Mary Poppins, Mr. Blandings Builds His
Dreamhouse, The Harvey Girls, Digital audio recording, microphones, digital effects. Mixing multiple tracks. + Graphics programming workshop: 2D and 3D shape movement and animation > Optional Read Excerpt from Sacks, Oliver, Chapter 1, The Man Who Mistook His Wife for a Hat, Harper & Row, 1985. > Read Reas and Fry, Chapter 8, Move and choreograph shapes Exercise 3: Processing Text and Images |
|
Week 8: March 1 & 3 | Processing: Motion and Video Editing |
Optional video tutorials - lynda.com iMovie HD 6 Essential Training (slightly outdated) |
|
Week 9: March 8 & 11 | S P R I N G B R E A K |
Week 10: March 15 & 17 | Introduction to Computervision |
Video capture and processing |
|
Week 11: March 22 & 24 | Processing: Working with Variables and Functions to Control Graphics Composition |
Examples from Processing Web Site |
|
Week 12: March 29 & 31 | Processing: Iteration and Recursion |
Sequences
from Toy Story, Jurrasic Park, Titanic, Happy Feet, and Life of Pi (if
available) Conditionals, Iteration and Recursion + Graphics programming workshop: data abstraction and functions. > Read Reas and Fry, Chapter 11, 3D image export. |
|
Week 13: April 5 & 7 | Processing: Video Motion Capture |
One of the two workshops may be held
at Campbell 107 |
|
PHASE 3 _ MEDIA AS FABRIC | |
Week 14: April 12 & 14 | Graphics Processing: Microcontrollers |
Microontrollers and Light, Sound and Temperature Sensors |
|
Week 15: April 19 & 21 | Graphics Processing: Microcontrollers |
Microcontrollers and Motor sensors |
|
Week 16: April 26 & 28 | Independent Workshops and Development |
Open workshops/ tentaively graphic menus in Processing/microcontrollers and eTextiles + Conductive thread and fabric |
|
Week 17: May 3 | Independent Workshops and Development |
Preview Final project | |
Week 18: May 12 (tentative, date 2 pm) | Final Project |
Selected Bibliography
(links underlined below are to UVA VIrgo Electronic Subscription, free on grounds or through VPN access from off grounds)
Animation:
Introducing
Autodesk Maya 2015 (NOTE: This link is temporaily missing) by
Dariush
Derakhsshani, Autodesk Official Press, 2014° §
Mastering Autodesk Maya 2015 (NOTE: This link is temporaily missing) by John Palamar, Wiley Publishing, Inc.,
2014 (2016 edition expected August 1, 2015) A° §
Maya Visual Effects: The Innovators Guide by Eric Keller, Autodesk Official Press, 2013 +
§
MEL Scripting for Maya Animations, Second Edition, by Mark R.
Wilkins and Chris Kazmier,
Morgan Kaufmann Publishers, 2005 + §
Maya Secrets of the Pros 2nd ed. / John Kundert-Gibbs, Dariush
Derakhshani et. al. Sybex Inc., 2005. + §
Maya 8 for
WIndows & Macintosh (Visual QuickStart Guide) by
Morgan
Robinson, and Nathaniel Stein, Peachpit Press,
2007 §
lynda.com tutorials activated for internal use at UVA are available through this link on netbadge
Graphics Programming:
Reas,
Casey and Fry,
Ben, Getting
Started
with Processing, 2015, Media Maker Inc. Ø §
Reas, Casey and Fry, Ben, Processing:
A Programming Handbook for Visual
Designers and Artists, August 2007, MIT Press.
±
Reas, Casey, McWilliams, Chandler, and Barendse, Jeroen, Form+code in Design, Art and Architecture, August 2010, Princeton Architectural Press. §
Shiffman, Daniel, Learning
Processing: A Beginner's Guide to
Programming, Images, Animation and Interaction,
2008, Morgan
Kaufman.§
Processing Software Download (Max OS and Windows Compatible)
processing.org. Ø
Microcontrollers:
Banzi, Massimo, Getting Started with Arduino, 2008, O'Reilly
Margolis, Michael, Arduino
Cookbook, 2011, O'Reilly Media
Inc. §
Sparkfun Inventors Guide, Creative Commons, San Francisco, CA (PDF file)
Moviemaking:
Arnheim, Rudolf, Film as Art.
Los Angeles: University of California
Press, 1957.*
Bazin, Andre, What is Cinema: Vol. I. Los Angeles: University of
California Press, 1967.
Bazin, Andre, What is Cinema: Vol. II. Los Angeles: University of
California Press, 1972.
Cocteau, Jean, Beauty and the Beast: Diary of a Film. New York: Dover
Publications, 1972. **
Greene, Graham, The Third Man and The Fallen Idol, Penguin Books Ltd.,
1977.
Murch, Walter, In
the Blink of An Eye, A
Perspective on Film
Editing, Silman-James Press, 1995. **
Nichols, Bill, Movies and Methods. Los Angeles: University of
California Press, 1976.
Nizny, Vladimir, Lessons With Eisenstein. New York: Da Capo Press,
Inc., 1979. (trans. and ed. by Ivor Montagu and Jay Leyda)
Sarris, Andrew, The American Cinema: Directors and Directions 1929 -
1968. Chicago: University of Chicago Press, 1968.
Philosophy
and Psychology of
Perception:
Arnheim, Rudolf, Art and Visual
Perception. Los Angeles: University
of California Press, 1974.
Goodman, Nelson, Languages of Art. Indianapolis, Indiana: Hackett
Publishing Company Inc., 1976.
Sacks, Oliver, The Man Who Mistook His Wife for a Hat. New York: Harper
& Row Publishers, 1987.
Langer, Susanne K., Philosophy in a New Key. Cambridge, MA: Harvard
University Press, 1957.
Putnam, Hillary, Representation and Reality. Cambridge, MA: M.I.T.
Press, 1988.
Existentialism
from Dostoevsky to Sarte,
Edited by Walter Kaufmann, The World Publishing Company, 1956 (Rainer
Maria Rilke, "The Notes of Malte Laurids Brigge", 1910)
Sample Vendors for MIcrocontrollers, Instructables, Microcontroller Software, Sensors, Motors and Gears
Arduino.cc -includes free Processing IDE (Integrated Development Environment) for Arduino platform Ø
Adafruit.com
Sparkfun.com
Robotshop.com
scientificsonline.com
stevenshobby.com
Ø - Required (free resources, see Reas and Fry, Processing and Aduino IDE above)
§ - These texts are
availble from UVA Virgo for on-line viewing. For a more complete
listing of on-line materials see links.
± - Highly
Recommended Tutorial/Textbook
°
-
Recommended Tutorial/Textbook
* - Highly Recommended Book
** - Recommended Book