Raw Workshop Notes on Maya

Outlines Summer 2019

  1. intro to maya 7.8.19
  2. lighting and nurbs surfaces 7.9.19
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 7.10.19
  4. templates, selection masks, groups and parented objects 7.11.19
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 7.12.19
  6. character setup, ik handles and skin weights 7.15.19
  7. lighting and materials 7.16.19
  8. camera control and attributes 7.17.19
  9. importing movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs 7.18.19
  10. non-linear deformers and importing sound into Maya 7.19.19
  11. introduction to rendering with V-Ray 7.22.19
  12. hinges, springs and hair 7.23.19
  13. Dynamics, particles and collisions 7.24.19
  14. motion capture character rigging 7.25.19
  15. cloth and constraints 7.26.19
  16. composite rendering and editing with imovie 7.26.19
  17. mel scripting + interpretation of pixar's Tony Derose Split average method 7.29.19
  18. blend shapes, set driven keys 7.30.19
  19. underwater caustics, fluid dynamic effects, and environmental sky 7.31.19

Outlines Summer 2018

  1. intro to maya 6.18.18
  2. lighting and nurbs surfaces 6.19.18
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.20.18
  4. templates, selection masks, groups and parented objects 6.21.18
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.22.18
  6. character setup, ik handles and skin weights 6.25.18
  7. lighting and materials 6.26.18
  8. camera control and attributes 6.27.18
  9. importing movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs 6.28.18
  10. non-linear deformers and importing sound into Maya 6.29.18
  11. motion capture character rigging 6.29.18 & 7.2.18
  12. hinges, springs and hair 7.3.18
  13. Dynamics, particles and collisions 7.5.18
  14. mel scripting + interpretation of pixar's Tony Derose Split average method 7.6.18
  15. Introduction to rendering with V-Ray 7.9.18
  16. composite editing with open shot 7.10.18
  17. cloth and constraints 7.11.18
  18. underwater caustics, fluid dynamic effects, and environmental sky 7.12.18
  19. blend shapes, set driven keys 7.10.18

Outlines Summer 2017

  1. intro to maya 6.12.17
  2. lighting and nurbs surfaces 6.13.17
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.14.17
  4. templates, selection masks, groups and parented objects 6.15.17
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.16.17
  6. character setup, ik handles and skin weights 6.19.17
  7. lighting and materials 6.20.17
  8. camera control and attributes 6.21.17
  9. importing movie files, editing video and audio clips in imovie 6.22.17
  10. non-linear deformers and importing sound into Maya 6.23.17
  11. hinges, springs and hair 7.26.17
  12. notes on motion capture (RDML) 6.27.17 and motion capture character rigging revisited (Draft of new shortcut method) 6.27.17
  13. Dynamics, particles and collisions 6.28.17
  14. cloth and constraints 6.29.17
  15. mel scripting 6.30.17
  16. composite editing with open shot 7.3.17
  17. underwater caustics, fluid dynamic effects, mental ray and environmental sky 7.5.17
  18. blend shapes, set driven keys 7.6.17

Outlines Summer 2016

  1. Intro to Maya 6.13.16
  2. lighting and nurbs 6.14.16
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.15.16
  4. templates, selection masks, groups and parented objects 6.16.16
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.17.16
  6. camera control and attributes 6.20.16
  7. non-linear deformers and importing sound into May 6.21.16
  8. lighting and materials 6.22.16
  9. character setup and and ik handles 6.23.16
  10. quicktime editing, file formats, codecs 6.24.16
  11. Dynamics, particles and collisions 6.27.16
  12. notes on motion capture 6.28.16
  13. cloth and constraints 6.29.16
  14. importing movie files, editing video and audio clips in imovie 6.30.16
  15. underwater caustics, fluid dynamic effects, mental ray and environmental sky 7.1.16
  16. backburner batch render farming7.1.16
  17. mel scripting 7.5.16
  18. hinges, springs and hair 7.6.16
  19. blend shapes, set driven keys, skin weights and nParticles(revisited) 7.7.16
  20. composite rendering and editing within Quicktime Pro and blend deformer within Maya 7.8.16
  21. path animation and blending 7.8.16

Outlines Summer 2015

  1. Intro to Maya 6.15.15
  2. lighting and nurbs 6.16.15
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.17.15
  4. templates, selection masks, groups and parented objects 6.18.15
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.19.15
  6. non-linear deformers 6.22.15
  7. character setup and and ik handles 6.23.15
  8. camera control and attributes 6.24.15
  9. lighting and materials 6.25.15
  10. Dynamics, particles and collisions 6.26.15
  11. hinges, springs and hair 6.29.15
  12. notes on motion capture 6.30.15
  13. importing movie files, editing video and audio clips in imovie 7.1.15
  14. cloth and constraints 7.2.15
  15. fluid dynamic effects, mental ray and environmental sky 7.3.15
  16. backburner batch rendering 7.6.15
  17. mel scripting 7.6.15
  18. composite rendering and editing within Quicktime Pro and blend deformer within Maya 7.7.15
  19. path animation and blending 7.8.15

Outlines Summer 2014

  1. Intro to Maya 6.16.14
  2. lighting and nurbs 6.17.14
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.18.14
  4. templates, selection masks, groups and parented objects 6.19.14
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.20.14
  6. non-linear deformers 6.23.14
  7. character setup and and ik handles 6.24.14
  8. camera control and attributes 6.25.14
  9. lighting and materials 6.26.14
  10. Dynamics, particles and collisions 6.27.14
  11. hinges, springs and hair 6.30.14
  12. motion capture 7.1.14
  13. importing movie files, editing video and audio clips in imovie 7.2.14
  14. cloth and constraints 7.3.14
  15. fluid dynamic effects, mental ray and environmental sky 7.7.14
  16. mel scripting 7.8.14
  17. composite editing, blend deformer 7.9.14
  18. path animation and blending 7.10.14

Outlines Summer 2013

  1. Intro to Maya 6.10.13
  2. lighting and nurbs 6.11.13
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.12.13
  4. templates, selection masks, groups and parented objects 6.13.13
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.14.13
  6. non-linear deformers 6.17.13
  7. character setup and and ik handles 6.18.13
  8. camera control and attributes 6.19.13
  9. notes on motion capture prepared by Carter tata and roderick cruz 6.19.13 (in progress)
  10. lighting and materials 6.19.13
  11. Dynamics, particles and collisions 6.24.13
  12. hinges, springs and hair 6.25.13
  13. importing movie files, editing video and audio clips in imovie 6.25.13
  14. cloth and constraints 6.26.13
  15. fluid dynamic effects, mental ray and environmental sky 6.27.13
  16. mel scripts 6.28.13
  17. composite editing 7.1.13
  18. path animation, graphical editing and blending 7.2.13

Outlines Summer 2012

  1. Intro to Maya 6.11.12
  2. lighting and nurbs 6.12.12
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 6.13.12
  4. templates, selection masks, groups and parented objects 6.14.12
  5. importing sound files into maya, and curves, tesselation, booleans and surfaces 6.15.12
  6. non-linear deformers 6.18.12
  7. character setup and and ik handles 6.19.12
  8. camera control and attributes 6.20.12
  9. path animation, graphical editing and blending 6.21.12
  10. lighting and materials 6.22.12
  11. Dynamics, particles and collisions 6.25.12
  12. hinges, springs and hair 6.26.12
  13. cloth and constraints 6.27.12
  14. fluid dynamic effects, mental ray and environmental sky 6.28.12
  15. mel scripts 6.29.12
  16. blend shapes, QuickTime Pro composite editing 7.2.12
  17. composite editing 7.3.12