Raw
Workshop Notes on Maya
Outlines Summer 2019
- intro to maya 7.8.19
- lighting
and nurbs surfaces 7.9.19
- polygon
extrusion and editing/compiling animation in Quicktime Pro 7.10.19
- templates,
selection masks, groups and parented objects 7.11.19
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
7.12.19
- character
setup, ik handles and skin weights 7.15.19
- lighting
and materials 7.16.19
- camera
control
and attributes 7.17.19
-
importing
movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs 7.18.19
-
non-linear
deformers and importing sound into Maya 7.19.19
- introduction to rendering with V-Ray 7.22.19
- hinges, springs and hair 7.23.19
- Dynamics,
particles and collisions 7.24.19
- motion capture character rigging 7.25.19
- cloth and constraints 7.26.19
- composite rendering and editing with imovie 7.26.19
- mel scripting + interpretation of pixar's Tony Derose Split average method 7.29.19
- blend shapes, set driven keys 7.30.19
- underwater caustics, fluid dynamic effects, and environmental sky 7.31.19
Outlines Summer 2018
- intro to maya 6.18.18
- lighting
and nurbs surfaces 6.19.18
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.20.18
- templates,
selection masks, groups and parented objects 6.21.18
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.22.18
- character
setup, ik handles and skin weights 6.25.18
- lighting
and materials 6.26.18
- camera
control
and attributes 6.27.18
- importing
movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs 6.28.18
- non-linear
deformers and importing sound into Maya 6.29.18
- motion capture character rigging 6.29.18 & 7.2.18
- hinges, springs and hair 7.3.18
- Dynamics,
particles and collisions 7.5.18
- mel scripting + interpretation of pixar's Tony Derose Split average method 7.6.18
- Introduction to rendering with V-Ray 7.9.18
- composite editing with open shot 7.10.18
- cloth and constraints 7.11.18
- underwater caustics, fluid dynamic effects, and environmental sky 7.12.18
- blend shapes, set driven keys 7.10.18
Outlines Summer 2017
- intro to maya 6.12.17
- lighting
and nurbs surfaces 6.13.17
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.14.17
- templates,
selection masks, groups and parented objects 6.15.17
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.16.17
- character
setup, ik handles and skin weights 6.19.17
- lighting
and materials 6.20.17
- camera
control
and attributes 6.21.17
- importing
movie files, editing video and audio clips in imovie 6.22.17
- non-linear
deformers and importing sound into Maya 6.23.17
- hinges, springs and hair 7.26.17
- notes on motion capture (RDML) 6.27.17 and motion capture character rigging revisited (Draft of new shortcut method) 6.27.17
- Dynamics,
particles and collisions 6.28.17
- cloth and constraints 6.29.17
- mel scripting 6.30.17
- composite editing with open shot 7.3.17
- underwater caustics, fluid dynamic effects, mental ray and environmental sky 7.5.17
- blend shapes, set driven keys 7.6.17
Outlines Summer 2016
- Intro to
Maya 6.13.16
- lighting
and nurbs 6.14.16
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.15.16
- templates,
selection masks, groups and parented objects 6.16.16
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.17.16
- camera
control
and attributes 6.20.16
- non-linear
deformers and importing sound into May 6.21.16
- lighting
and materials 6.22.16
- character
setup and and ik handles 6.23.16
- quicktime editing, file formats, codecs 6.24.16
- Dynamics,
particles and collisions 6.27.16
- notes on motion capture 6.28.16
- cloth and constraints 6.29.16
- importing
movie files, editing video and audio clips in imovie 6.30.16
- underwater caustics, fluid dynamic effects, mental ray and environmental sky 7.1.16
- backburner batch render farming7.1.16
- mel scripting 7.5.16
- hinges, springs and hair 7.6.16
- blend shapes, set driven keys, skin weights and nParticles(revisited) 7.7.16
- composite rendering and editing within Quicktime Pro and blend deformer within Maya 7.8.16
- path animation and blending 7.8.16
Outlines Summer 2015
- Intro to
Maya 6.15.15
- lighting
and nurbs 6.16.15
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.17.15
- templates,
selection masks, groups and parented objects 6.18.15
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.19.15
- non-linear
deformers 6.22.15
- character
setup and and ik handles 6.23.15
- camera
control
and attributes 6.24.15
- lighting
and materials 6.25.15
- Dynamics,
particles and collisions 6.26.15
- hinges,
springs and hair 6.29.15
- notes on motion capture 6.30.15
- importing
movie files, editing video and audio clips in imovie 7.1.15
- cloth and
constraints 7.2.15
- fluid
dynamic effects, mental ray and environmental sky 7.3.15
- backburner batch rendering 7.6.15
- mel
scripting 7.6.15
- composite rendering and editing within Quicktime Pro and blend deformer within Maya 7.7.15
- path animation and blending 7.8.15
Outlines Summer 2014
- Intro to
Maya 6.16.14
- lighting
and nurbs 6.17.14
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.18.14
- templates,
selection masks, groups and parented objects 6.19.14
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.20.14
- non-linear
deformers 6.23.14
- character
setup and and ik handles 6.24.14
- camera
control
and attributes 6.25.14
- lighting
and materials 6.26.14
- Dynamics,
particles and collisions 6.27.14
- hinges,
springs and hair 6.30.14
- motion
capture 7.1.14
- importing
movie files, editing video and audio clips in imovie 7.2.14
- cloth and
constraints 7.3.14
- fluid
dynamic effects, mental ray and environmental sky 7.7.14
- mel
scripting 7.8.14
- composite editing, blend deformer 7.9.14
- path animation and blending 7.10.14
Outlines Summer 2013
- Intro to
Maya 6.10.13
- lighting
and nurbs 6.11.13
- polygon
extrusion and editing/compiling animation in Quicktime Pro 6.12.13
- templates,
selection masks, groups and parented objects 6.13.13
- importing
sound files into maya, and curves, tesselation, booleans and surfaces
6.14.13
- non-linear
deformers 6.17.13
- character
setup and and ik handles 6.18.13
- camera
control
and attributes 6.19.13
- notes on motion
capture prepared by Carter tata and roderick cruz 6.19.13 (in progress)
- lighting
and materials 6.19.13
- Dynamics,
particles and collisions 6.24.13
- hinges,
springs and hair 6.25.13
- importing
movie files, editing video and audio clips in imovie 6.25.13
- cloth and
constraints 6.26.13
- fluid
dynamic effects, mental ray and environmental sky 6.27.13
- mel
scripts 6.28.13
- composite
editing 7.1.13
- path
animation,
graphical editing and blending 7.2.13
Outlines Summer 2012
- Intro to
Maya
6.11.12
- lighting
and
nurbs 6.12.12
- polygon
extrusion
and editing/compiling animation in Quicktime Pro 6.13.12
- templates,
selection masks, groups and parented objects 6.14.12
- importing
sound
files into maya, and curves, tesselation, booleans and surfaces 6.15.12
- non-linear
deformers 6.18.12
- character
setup
and and ik handles 6.19.12
- camera
control
and attributes 6.20.12
- path
animation,
graphical editing and blending 6.21.12
- lighting
and
materials 6.22.12
- Dynamics,
particles and collisions 6.25.12
- hinges,
springs and hair 6.26.12
- cloth and
constraints
6.27.12
- fluid
dynamic
effects, mental ray and environmental sky 6.28.12
- mel
scripts 6.29.12
- blend
shapes,
QuickTime Pro composite editing 7.2.12
- composite
editing 7.3.12