- 166 live players
- 64,229 square miles
- 6 states
- 40 congressional districts
- 7 watersheds
Eight Schools
The developers of the UVa Bay GameUVa Bay Game development was originally sponsored by the Office of the Vice President for Research.
The original faculty team included representatives from 10 departments and eight academic units at the University of Virginia. A majority of this group met every Monday morning at 8am for almost seven years to conceive, develop, test, and take lessons from the UVA Bay Game.
Thomas C. Skalak Vice President for Research
Jeffrey Plank Associate Vice President for Research
Gerard P. Learmonth Sr. Systems and Information Engineering, School of Engineering
Michael C. Purvis Systems and Information Engineering, School of Engineering
Winston Lung Civil and Environmental Engineering, School of Engineering
P. Paxton Marshall Electrical and Computer Engineering, School of Engineering
David E. Smith Environmental Sciences, College of Arts and Sciences
James Galloway Environmental Sciences, College of Arts and Sciences
William Sherman Architecture, School of Architecture
Eric M. Field Architecture, School of Architecture
Jonathan Z. Cannon Environmental Law, School of Law
Leon Szyptecki Environmental Law, School of Law
David Feldon Curriculum and Instruction, Curry School of Education
Jennifer Elliott Ph.D Candidate, Curry School of Education
Richard L. Guerrant, MD Center for Global Health, School of Medicine
Mark White Finance, McIntire School of Commerce
Robert Landel General Management, Darden School of Business
Project Development
Project development team:
Gerry Learmonth, with graduate students in Systems and Computer Engineering; software development consultant (Chris Soderquist, Pontifex Consulting).
Interface Development team:
Eric Field, with undergraduate students in Architecture.
Five graduate students from Gerry Learmonth’s spring 2009 systems integration seminar developed and assembled the Game components and built the initial interface:
J. Barrett Strausser, Jie Xing, Michael Purvis, Zhenyu Guo, Matthew White.
Another five graduate students in the spring 2010 systems integration seminar refined the systems model and developed new components:
Susan Brooks, Jeffrey Demarest, Alexander Fink, Avinash Pillutla, Xiao Zhou.
Four undergraduate students a the spring 2010 information visualization seminar developed and built the new game interface and bay information graphics:
A.J. Artemel, Jessica Brown, Mike Perry, Joanne Tu.
A student advisory group assisted in Game planning and milestone evaluations:
Elizabeth Tilton, Gregory Tilton, Carter Ware, Lane Ware, Michelle Henry, Jenny Rheuban, Emma Siegfried, Andrew Clark, Brandon Conroy, Matthew Smith.
144 U.Va. students tested the Game in the first production run in April 2009.