COMPUTER AIDED ARCHITECTURAL DESIGN
Course Handouts & Learning Resources

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I. Workshop Notes for 2014

R = McNeel Rhinoceros (Rhino)
Y = Maya
M = Bentley Microstation, Geopak, and GC

  1. Notes from Workshop 1 R Initiating a drawing in Rhino and graphic primitives
  2. Notes from Workshop 2 R Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
  3. Notes from Workshop 3 R Navigation and Solids
  4. Notes from Workshop 4 R Surfaces Construction Planes Revisited
  5. Notes from Workshop 5 R Projection with Surface And Solid Editing, plus Delaunay Mesh and Height Field Digital Terrain Modeling
  6. Notes from Workshop 6 R Introduction to LIghting and Rendering
  7. Notes from Workshop 7 R Texture Mapping, Real Scale and Additional Material Properties
  8. Notes from Workshop 8 R BRDF Materials
  9. Notes from Workshop 9 R&Y Introduction to Animation, File Transfer From Rhino, Dynamics, Keyframing
  10. Notes from Workshop 10 R Environmental Settings, Sun and Sky
  11. Notes from Workshop 11 Y Selection Masks, Groups, Parented Objects
  12. Notes from Workshop 12 Y Lighting and Materials
  13. Notes from Workshop 13 Y Camera Control and Attributes
  14. Notes from Workshop 14 Y Dynamics, Particles and Collisions
  15. Notes from Workshop 15 Y Character Setup and IK Handles
  16. Notes from Workshop 16 R Grasshopper and Associative Geometrical Modeling
  17. Notes from Workshop 17 R Introduction to Python Script Components and Functions Within Grasshopper
  18. Notes from Workshop 18 M Digital Terrain Modeling, Quicktime Pro Editing
II. Workshop Notes for 2013
  1. Notes from Workshop 1 R Initiating a drawing in Rhino and graphic primitives
    Notes from Workshop 1 M Initiating a drawing in Microstation and graphic primitives
  2. Notes from Workshop 2 R Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
    Notes from Workshop 2 M
    Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
  3. Notes from Workshop 3 R Navigation and Solids
    Notes from Workshop 3 M Accdraw and Solids
  4. Notes from Workshop 4 R Surfaces Construction Planes Revisited
    Notes from Workshop 4 M Surfaces, Feature Solids, and Construction Planes Revisited
  5. Notes from Workshop 5 R Projection with Surface And Solid Editing, plus Delaunay Mesh and Height Field Digital Terrain Modeling
    Notes from Workshop 5 M Projection with Surface And Solid Editing
  6. Notes from Workshop 6 R Introduction to LIghting and Rendering
  7. Notes from Workshop 7 R Texture Mapping, Real Scale and Additional Material Properties
  8. Notes from Workshop 8 R Grasshopper and Associative Geometrical Modeling
  9. Notes from Workshop 9 R Introduction to Python Script Components Within Grasshopper
  10. Notes from Workshop 10 R Animation of Objects, Views and Light
  11. Notes from Workshop11 M Digital Terrain Modeling
    TO BE CONTINUED ...
III. Workshop Notes for 2012
  1. Notes from Workshop 1 R Initiating a drawing in Rhino and graphic primitives
    Notes from Workshop 1 M Initiating a drawing in Microstation and graphic primitives
  2. Notes from Workshop 2 R Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
    Notes from Workshop 2 M
    Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
  3. Notes from Workshop 3 R Navigation and Simple Solids
    Notes from Workshop 3 M Accdraw and Simple Solids
  4. Notes from Workshop 4 R Surfaces Construction Planes Revisited
    Notes from Workshop 4 M Surfaces, Feature Solids, and Construction Planes Revisited
  5. Notes from Workshop 5 R Projection with Surface And Solid Editing
    Notes from Workshop 5 M Projection with Surface And Solid Editing
  6. Notes from Workshop 6 R Introduction to LIghting and Rendefring
  7. Notes from Workshop 7 M Digital Terrain Modeling
  8. Notes from Workshop 8 M Lighting, Global Illumination Rendering, Texture Mapping and Procedure Mapping
  9. Notes from Workshop 9 R Grasshopper and Associative Geometrical Modeling
  10. Notes from Workshop10 R Introduction to VB Script Components Within Grasshopper
  11. Notes from Workshop11 M Animation, Demonstration of Generative Component Surfaces
  12. Microstation Distributed Rendering/Render Farm Distributed Rendering Setup (note: in general, render farming may not bepresently effective during peak periods such as final charette)
  13. Notes from Workshop12 R Texture Mapping, Real Scale and Additional Material Properties
IV. Workshop Notes for 2011
  1. Notes from Workshop 1 M Initiating a drawing in Microstation and graphic primitives
    Notes from Workshop 1 R Initiating a drawing in Rhino and graphic primitives
  2. Notes from Workshop 2 M Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
    Notes from Workshop 2 R Graphics Primitives Continued, Symmetry Operations, Modify and Select Tools
  3. Notes from Workshop 3 M Accdraw and Simple Solids
    Notes from Workshop 3 R Navigation and Simple Solids
  4. Notes from Workshop 4 M Surfaces, Feature Solids, and Construction Planes Revisited
    Notes from Workshop 4 R Surfaces Construction Planes Revisited
  5. Notes from Workshop 5 M Digital Terrain Modeling
  6. Notes from Workshop 6 M Projection with Surface And Solid Editing
  7. Notes from Workshop 7 M Basic Lighting and Materials with Texture Mapping and Procedure Mapping
    Notes from Workshop 7 R
    Basic Lighting and Materials with Texture Mapping with Rhino Render
  8. Notes from Workshop 8 M Projections, Clip Plans and 3D Figures
  9. Notes from Workshop 9 M (Forthcoming) Global Illumination and Rendering
  10. Notes from Workshop 10M Animation, Demonstration of Generative Component Surfaces
  11. Notes from Workshop 10M_GC Introduction to Generative Components, Parametrical Modeling and Scripting
  12. Notes from Workshop11  Bentley Architecture, Editing Solids by Projection, Generative Components Ramp and Surface Editing
  13. Microstation Distributed Rendering/Render Farm Distributed Rendering Setup (note: in general, render farming may not bepresently effective during peak periods such as final charette)
V. Workshop Notes for 2010
  1. Notes from Workshop 1 Drawing Setup, Reference Grid, View Control, File I/O
  2. Notes from Workshop 2 Drawing Primtives, Curves, Levels, Object Snap, Symmetry, Editing Tools and Selection Tools
  3. Notes from Workshop 3 Accudraw and Simple Solids
  4. Notes from Workshop 4 Digital Terrain Modeling
  5. Notes from Workshop 5 Intro To Surfaces, Feature Solids, Accudraw and ACS Revisited
  6. Notes from Workshop 6 Surface Editing, Perspective Control and Clipping Planes
  7. Notes from Workshop 7 Editing by Projection, Fence Tools, Cutting Solids with Surfaces
  8. Notes from Workshop 8 Basic Lighting and Materials with Texture Mapping and Procedure Mapping
  9. Notes from Workshop 9 Projections, Clip Planes and 3D Human Figures
  10. Workshop9 Supplement  Introduction to Generative Components, Parametrical Modeling and Scripting
  11. Notes from Workshop10  Animation, Generative Components Surface and (if time allows) Bentley Architecture
  12. Notes from Workshop11  Bentley Architecture, Generative Components Ramp and Surface Editing Solid by Projection
  13. Notes from Workshop12 Perspective Revisited, Drawing Extraction Manager and Render Farming
  14. Microstation Render Farm Distributed Rendering Setup (note: in general, render farming may not bepresently effective during peak periods such as final charette)
VI. Workshop Notes 2007 - 2009
  1. Notes from 2009 Workshops
  2. Notes from 2008 Workshops
  3. Notes from 2007 Workshops
VII. Time-line of computer graphics history and significant discoveries
  1. History of Computer Graphics Rendering (compiled by Wayne Carlson, Ohio State University)
VIII. Surfacing and Solid Modeling Concepts
  1. Solid Modeling Concepts and Examples
  2. Surface Modeling Concepts
IX. Interesting work
  1. Scripted by purpose
  2. Smart Geometry
  3. Anaglyph Image Theory and Construction
X. Rhino OnLine Tutorials 
  1. Rhine 3D TV (McNeel Associates)
XI. General view controls, tool boxes and common commands (Microstation)
  1. Getting started in MicroStation - Some Basic Commands
  2. Location, View Control and Instantiation
  3. A Summary of menus, tool boxes, and other commands in MicroStation
  4. Microstation Shortcuts
XII. Working units and Accudraw system (Microstation)
  1. Working Units and Scale Systems in MicroStation
  2. Accudraw and the Floating Construction Plane
XIII. Materials, rendering, lighting and light energy modeling (Microstation)
  1. Define Material Settings
  2. Pattern Map Settings
  3. Material Sample Web Sites
  4. Raytrace Settings
  5. General Rendering Settings
  6. View Specific Rendering Settings
  7. Particle Tracing Rendering and Settings
  8. Sample IES Lighting Fixture Renderings and Files
  9. Radiosity Modeling and Rendering
XIV. Software Resources
  1. Rhino/McNeel Educational Pricing (see Cavalier Computers for UVA educational pricing, academic use only)
  2. Autodesk Student Learning Edition (Maya, etc. , academic use only)
  3. MakeHuman
  4. V-Ray (stay tuned for update on educational pricing, academic use only)