I.
Workshop Notes for 2014 |
R = McNeel Rhinoceros (Rhino)
Y = Maya
M =
Bentley
Microstation, Geopak, and GC |
- Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes
from Workshop 7 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 8 R BRDF Materials
- Notes from Workshop 9 R&Y Introduction to Animation, File Transfer From Rhino, Dynamics, Keyframing
- Notes from Workshop 10 R Environmental Settings, Sun and Sky
- Notes from Workshop 11 Y Selection Masks, Groups, Parented Objects
- Notes from Workshop 12 Y Lighting and Materials
- Notes from Workshop 13 Y Camera Control and Attributes
- Notes from Workshop 14 Y Dynamics, Particles and Collisions
- Notes from Workshop 15 Y Character Setup and IK Handles
- Notes from Workshop 16 R Grasshopper and Associative Geometrical Modeling
- Notes from Workshop 17 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 18 M Digital Terrain Modeling, Quicktime Pro Editing
|
II.
Workshop Notes for 2013 |
- Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
Notes
from Workshop 1 M Initiating a
drawing in Microstation and graphic
primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
Notes
from Workshop 2 M Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
Notes
from Workshop 3 M Accdraw and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
Notes
from Workshop 4 M Surfaces,
Feature Solids, and Construction Planes
Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
Notes
from Workshop 5 M Projection
with Surface And Solid Editing
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes
from Workshop 7 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes
from Workshop 8 R Grasshopper and Associative Geometrical Modeling
- Notes
from Workshop 9 R Introduction to Python Script Components Within
Grasshopper
- Notes
from Workshop 10 R Animation of Objects, Views and Light
- Notes
from Workshop11 M Digital Terrain Modeling
TO BE CONTINUED ...
|
III.
Workshop Notes for 2012 |
- Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
Notes
from Workshop 1 M Initiating a
drawing in Microstation and graphic
primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
Notes
from Workshop 2 M Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and
Simple Solids
Notes
from Workshop 3 M Accdraw and
Simple Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
Notes
from Workshop 4 M Surfaces,
Feature Solids, and Construction Planes
Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing
Notes
from Workshop 5 M Projection
with Surface And Solid Editing
- Notes
from Workshop 6 R Introduction to LIghting and Rendefring
- Notes
from Workshop 7 M Digital Terrain Modeling
- Notes
from Workshop 8 M Lighting, Global Illumination Rendering, Texture
Mapping and Procedure Mapping
- Notes
from Workshop 9 R Grasshopper and Associative Geometrical Modeling
- Notes
from Workshop10 R Introduction to VB Script Components Within
Grasshopper
- Notes
from Workshop11 M Animation,
Demonstration of Generative Component Surfaces
- Microstation
Distributed Rendering/Render Farm Distributed
Rendering Setup
(note: in general, render farming may not bepresently effective during
peak periods such as final charette)
- Notes from Workshop12 R Texture Mapping, Real
Scale and Additional Material Properties
|
IV. Workshop Notes for 2011 |
- Notes
from Workshop 1 M Initiating a
drawing in Microstation and graphic
primitives
Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
- Notes
from Workshop 2 M Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 M Accdraw and
Simple Solids
Notes
from Workshop 3 R Navigation and
Simple Solids
- Notes
from Workshop 4 M Surfaces,
Feature Solids, and Construction Planes
Revisited
Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 M Digital
Terrain Modeling
- Notes
from Workshop 6 M Projection
with Surface And Solid Editing
- Notes
from
Workshop 7 M Basic
Lighting and
Materials
with Texture Mapping and Procedure Mapping
Notes from Workshop 7 R Basic
Lighting
and Materials
with Texture Mapping with Rhino Render
- Notes
from Workshop 8 M Projections,
Clip Plans and 3D Figures
- Notes
from Workshop 9 M (Forthcoming)
Global Illumination and Rendering
- Notes
from Workshop 10M Animation,
Demonstration of Generative Component Surfaces
- Notes
from Workshop 10M_GC
Introduction to Generative Components, Parametrical Modeling and
Scripting
- Notes
from Workshop11 Bentley
Architecture, Editing Solids
by Projection, Generative Components
Ramp
and Surface Editing
- Microstation
Distributed Rendering/Render Farm Distributed
Rendering Setup
(note: in general, render farming may not bepresently effective during
peak periods such as final charette)
|
V. Workshop Notes for 2010 |
- Notes from
Workshop 1 Drawing
Setup, Reference Grid, View
Control, File I/O
- Notes from
Workshop 2 Drawing
Primtives, Curves, Levels,
Object Snap, Symmetry, Editing Tools and Selection Tools
- Notes from
Workshop 3 Accudraw
and Simple Solids
- Notes from
Workshop 4 Digital
Terrain Modeling
- Notes from
Workshop 5 Intro
To Surfaces, Feature Solids,
Accudraw and ACS Revisited
- Notes from
Workshop 6 Surface
Editing, Perspective Control and
Clipping Planes
- Notes from
Workshop 7 Editing
by Projection, Fence Tools,
Cutting Solids with Surfaces
- Notes from
Workshop 8 Basic
Lighting and Materials
with Texture Mapping and Procedure Mapping
- Notes from
Workshop 9 Projections, Clip
Planes and 3D Human
Figures
- Workshop9
Supplement Introduction to
Generative Components, Parametrical Modeling and Scripting
- Notes
from Workshop10 Animation,
Generative Components
Surface and (if time
allows) Bentley Architecture
- Notes
from Workshop11 Bentley
Architecture, Generative
Components Ramp and
Surface Editing Solid by Projection
- Notes
from Workshop12 Perspective
Revisited, Drawing
Extraction Manager and
Render Farming
- Microstation
Render Farm Distributed Rendering Setup
(note: in general, render farming may not bepresently effective during
peak periods such as final charette)
|
VI. Workshop
Notes 2007 - 2009 |
- Notes
from 2009 Workshops
- Notes
from 2008 Workshops
- Notes
from 2007 Workshops
|
VII. Time-line of
computer
graphics history and significant discoveries |
- History
of Computer Graphics Rendering (compiled by Wayne Carlson, Ohio State
University)
|
VIII. Surfacing
and Solid Modeling Concepts |
- Solid
Modeling Concepts and Examples
- Surface
Modeling Concepts
|
IX. Interesting
work |
- Scripted
by purpose
- Smart Geometry
- Anaglyph
Image Theory and Construction
|
X. Rhino OnLine Tutorials |
- Rhine 3D TV (McNeel
Associates)
|
XI. General view
controls, tool
boxes and common commands (Microstation) |
- Getting
started in MicroStation - Some Basic Commands
- Location,
View Control and Instantiation
- A
Summary of menus, tool boxes, and other commands in MicroStation
- Microstation Shortcuts
|
XII. Working units
and Accudraw
system (Microstation) |
- Working
Units and Scale Systems in MicroStation
- Accudraw
and the Floating Construction Plane
|
XIII. Materials,
rendering, lighting
and light energy modeling (Microstation) |
- Define
Material Settings
- Pattern
Map Settings
- Material Sample
Web Sites
- Raytrace
Settings
- General
Rendering Settings
- View
Specific Rendering Settings
- Particle
Tracing Rendering and Settings
- Sample IES
Lighting
Fixture Renderings and Files
- Radiosity
Modeling and Rendering
|
XIV. Software Resources |
- Rhino/McNeel Educational Pricing (see Cavalier Computers for UVA educational pricing, academic use only)
- Autodesk Student Learning Edition (Maya, etc. , academic use only)
- MakeHuman
- V-Ray (stay tuned for update on educational pricing, academic use only)
|