Raw Workshop Notes on Maya

Outlines 2021

Workshop notes will be added here for each week of the fall term.

  1. Intro to Maya 8.24.21
  2. lighting and nurbs 8.26.21
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.2.21
  4. templates, selection masks, groups and parented objects 9.7.21
  5. importing sound files into maya and curves, tesselation, booleans and surfaces 9.9.21
  6. character setup and Ik handles 9.14.21
  7. lighting and materials, maya software rendering option, 9.22.21
  8. introduction to rendering with V-Ray 9.30.21
  9. camera control and attributes 10.14.21
  10. motion capture character rigging 10.19.21
  11. dynamics, particles and collisions 10.26.21
  12. hinges, springs and hair 10.28.21
  13. Blend Shapes, Set Driven Keys, and Skin Weights 11.11.21
  14. cloth and constraints 11.16.21
  15. composite rendering and editing (plus mixing V-ray and maya software) 11.16.21
  16. mel programming 11.18.21

Outlines 2020

  1. Intro to Maya 8.27.20
  2. lighting and nurbs 9.1.20
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.3.20
  4. templates, selection masks, groups and parented objects 9.8.20
  5. importing sound files into maya and curves, tesselation, booleans and surfaces 9.10.20
  6. character setup and Ik handles 9.15.20
  7. lighting and materials 9.17.20
  8. introduction to rendering with V-Ray 9.28.20
  9. camera control and attributes 10.1.20
  10. importing movie files, editing video and audio clips in openshot and imovie, plus file formats and codecs 10.6.20
  11. motion capture character rigging 10.13.20
  12. dynamics, particles and collisions 10.13.20
  13. hinges, springs and hair 10.15.20
  14. mel programming 10.20.20
  15. cloth and constraints 10.22.20
  16. composite rendering and editing (plus mixing V-ray and maya software) 11.10.20
  17. non-linear deformers and sound synchronization in Maya 11.12.20
  18. Blend Shapes, Set Driven Keys, and Skin Weights 11.12.20
  19. underwater caustics and fluid dynamic effects 11.19.20

Outlines 2019

  1. Intro to Maya 8.27.19
  2. lighting and nurbs 8.29.19
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.3.19
  4. templates, selection masks, groups and parented objects 9.5.19
  5. importing sound files into maya and curves, tesselation, booleans and surfaces 9.10.19
  6. character setup and Ik handles 9.19.19
  7. lighting and materials 9.24.19
  8. introduction to rendering with V-Ray 10.1.19
  9. camera control and attributes 10.3.19
  10. motion capture character rigging 10.10.19
  11. importing movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs10.22.19
  12. dynamics, particles and collisions 10.24.19
  13. cloth and constraints 10.28.19
  14. hinges, springs and hair 11.5.19
  15. mel programming 11.12.19
  16. non-linear deformers, importing sound revisited 11.12.19
  17. Blend Shapes, Set Driven Keys, and Skin Weights 11.19.19
  18. composite rendering and editing with imovie or openShot public domain video editing 11.21.19
  19. fluid dynamics, VRay and environmental sky 11.21.19

Outlines 2018

  1. Intro to Maya 8.28.18
  2. lighting and nurbs 8.30.18
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.4.18
  4. templates, selection masks, groups and parented objects 9.6.18
  5. importing sound files into maya and curves, tesselation, booleans and surfaces9.13.18
  6. character setup and Ik handles 9.20.18
  7. lighting and materials 10.4.18
  8. motion capture character rigging 10.11.18
  9. introduction to rendering with V-Ray 10.11.18
  10. camera control and attributes 10.18.18
  11. hinges, springs and hair 10.23.18
  12. importing movie files, editing video and audio clips in imovie, plus Quicktime editing file formats and codecs10.25.18
  13. dynamics, particles and collisions 10.30.18
  14. cloth and constraints 11.6.18
  15. mel programming 11.15.18
  16. non-linear deformers, importing sound revisited 11.27.18
  17. composite rendering and editing with imovie or openShot public domain video editing 12.4.18
  18. Blend Shapes, Set Driven Keys, and Skin Weights 12.4.18
  19. fluid dynamics, VRay and environmental sky 12.6.18

Outlines 2017

  1. Intro to Maya 8.22.17
  2. lighting and nurbs 8.24.17
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 8.29.17
  4. templates, selection masks, groups and parented objects 8.31.17
  5. importing sound files into maya and curves, tesselation, booleans and surfaces9.5.17
  6. character setup and Ik handles 9.21.17
  7. motion capture character rigging 9.26.17
  8. lighting and materials 10.5.17
  9. camera control and attributes 10.12.17
  10. quicktime editing, file formats, codecs 10.17.17
  11. importing movie files, editing video and audio clips in imovie 10.19.17
  12. non-linear deformers, importing sound revisited 10.24.17
  13. hinges, springs and hair 10.26.17
  14. dynamics, particles and collisions 10.31.17
  15. cloth and constraints 11.7.17
  16. mel 11.14.17
  17. Blend Shapes, Set Driven Keys, and Skin Weights 11.21.17
  18. maya backburner render farm 11.21.17 (requires UVA netbadge to open link, or see documentation within folder examples/backburner in the classes server)
  19. fluid dynamics, VRay and environmental sky 11.28.17 (draft)
  20. composite rendering and editing with openShot public domain video editing 12.5.17

Outlines 2016

  1. Intro to Maya 8.23.16
  2. llighting and nurbs 8.25.16
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 8.30.16
  4. hinges, springs and hair 9.6.15
  5. templates, selection masks, groups and parented objects 9.13.16
  6. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.15.16
  7. character setup and Ik handles 9.22.16
  8. notes on motion capture 9.27.16 , revision to part 5: rigging motion capture character revisited 10.20.28
  9. quicktime editing, file formats, codecs 9.29.16
  10. importing movie files, editing video and audio clips in imovie 9.29.16
  11. lighting and materials 10.6.16
  12. camera control and attributes 10.18.16
  13. non-linear deformers, importing sound revisited 10.20.16
  14. dynamics, particles and collisions 10.25.16
  15. cloth and constraints 10.27.16
  16. composite rendering and editing with openShot public domain video editing 11.7.16 (updated)
  17. mel 11.17.16
  18. fluid dynamics, mental ray and environmental sky 11.22.16
  19. Blend Shapes, Set Driven Keys, Skin Weights and nParticles (Revisted) 12.1.16
  20. backburner batch render farming 12.6.16

Outlines 2015

  1. Intro to Maya 8.25.15
  2. llighting and nurbs 8.27.15
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.1.15
  4. templates, selection masks, groups and parented objects 9.8.15
  5. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.15.15
  6. quicktime editing, file formats, codecs 9.17.15
  7. character setup and Ik handles 9.24.15
  8. notes on motion capture 9.29.15
  9. camera control and attributes 10.8.15
  10. non-linear deformers, importing sound revisited 10.13.15
  11. lighting and materials 10.22.15
  12. dynamics, particles and collisions 10.27.15
  13. cloth and constraints 10.29.15
  14. importing movie files, editing video and audio clips in imovie 11.3.15
  15. render farming 11.12.15
  16. fluid dynamics, mental ray and environmental sky 11.12.15
  17. hinges, springs and hair 11.17.15
  18. mel 11.19.15
  19. Blend Shapes, Set Driven Keys, Skin Weights and nParticles (Revisted) 11.22.15
  20. composite rendering and editing with Quicktime Pro 12.1.15

Outlines 2014

  1. Intro to Maya 8.27.14
  2. llighting and nurbs 9.2.14
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.4.14
  4. templates, selection masks, groups and parented objects 9.18.14
  5. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.23.14
  6. non-linear deformers, importing sound revisited 9.25.14
  7. character setup and Ik handles 9.30.14
  8. camera control and attributes 10.2.14
  9. notes on motion capture 10.6.14
  10. dynamics, particles and collisions 10.23.14
  11. lighting and materials 10.28.14
  12. importing movie files, editing video and audio clips in imovie 10.30.14
  13. fluid dynamic effects, mental ray and environmental sky 11.4.14
  14. cloth and constraints 11.11.14
  15. hinges, springs and hair 11.13.14
  16. mel 11.18.14
  17. Blend Shapes, Set Driven Keys, and nParticles (Revisted) 11.20.14
  18. composite rendering and editing 11.25.15 - see workshop notes 21 for alternative method
  19. backburner render farm 11.25.14
  20. path animation, graphical editing and blending 11.25.14
  21. composite rendering and editing with Quicktime Pro 12.2.14

Outlines 2013

  1. Intro to Maya 8.29.13
  2. llighting and nurbs 9.3.13
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.5.13
  4. templates, selection masks, groups and parented objects 9.10.13
  5. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.17.13
  6. non-linear deformers, importing sound revisited 9.19.13
  7. character setup and Ik handles 9.24.13
  8. notes on motion capture procedures (prepared by Carter Tata) 9.26.13
  9. camera control and attributes 10.3.13
  10. dynamics, particles and collisions 10.8.13
  11. lighting and materials 10.10.13
  12. hinges, springs and hair 10.22.13
  13. cloth and constraints 10.25.13
  14. importing movie files, editing video and audio clips in imovie 10.29.13
  15. fluid dynamic effects, mental ray and environmental sky 10.31.13
  16. path animation, graphical editing and blending 11.5.13
  17. composite editing with Composite 2014 11.11.13
  18. mel scripts 11.14.13
  19. Blend Shapes, Set Driven Keys and nParticles (revisited) 11.19.13 

Outlines 2012

  1. Intro to Maya 8.30.12
  2. llighting and nurbs 9.4.12
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.6.12
  4. templates, selection masks, groups and parented objects 9.11.12
  5. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.20.12
  6. garage band tutorial 9.25.12 (on-line tutorial will be available from Lynda.com for internal UVA use on approx. 10/7 or try this  alternative available now)
  7. motion capture 9.27.12 (draft notes)
  8. character setup and Ik handles 10.4.12
  9. non-linear deformers, importing sound revisited 9.20.12
  10. camera control and attributes 10.11.12
  11. dynamics, particles and collisions 10.18.12
  12. lighting and materials 10.4.12
  13. path animation, graphical editing and blending 10.25.12
  14. fluid dynamic effects, mental ray and environmental sky 11.1.12
  15. hinges, springs and hair 11.06.12
  16. cloth and constraints 11.13.12
  17. mel scripts 11.15.12
  18. blending shapes and composite editing in Quicktime Pro 11.27.12
  19. composite editing with Composite 2013 11.29.12
  20. blend shapes, set driven keys, and nParticles 11.27.12


Outlines 2011

  1. Intro to Maya 8.25.11
  2. llighting and nurbs 8.30.11
  3. polygon extrusion and editing/compiling animation in Quicktime Pro 9.1.11
  4. templates, selection masks, groups and parented objects 9.6.11
  5. importing sound files into Maya, and curves, tesselations, booleans and surfaces (revisited) 9.13.11
  6. non-linear deformers, importing sound revisited 9.15.11
  7. character setup and Ik handles 9.27.11
  8. camera control and attributes 9.29.11
  9. lighting and materials 10.4.11
  10. dynamics, particles and collisions 10.18.11
  11. set driven key and constraints 10.25.11 (notes to be added)
  12. fluid dynamic effects, mental ray and environmental sky 10.27.11
  13. hinges, springs and hair 11.01.11
  14. cloth and constraints 11.03.11
  15. mel scripts 11.14.11
  16. blending shapes and composite editing in Quicktime Pro 11.28.11