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I.
Workshop Notes for 2024 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes from Workshop 3 R Surfaces & Construction
- Notes from Workshop 4 R Navigation and Solid
- Notes from Workshop 5 R Vector Linear Arrays and Mapped Objects to 3D Surface
- Notes
from Workshop 6 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes from Workshop 7 R Introduction to LIghting and Rendering
- Notes from Workshop 8 R BRDF Materials
- Notes from Workshop 9 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 10 R Texture Mapping, Real Scale and Additional Material Properties
- Notes from Workshop 11 R V-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 12 R OpenShot Abbreviated Notes for Video Editing
- Notes from Workshop 13 R Roof Geometry Grasshopper Examples
- Notes from Workshop 14 R V-Ray Animation of Sunlight and TIme Lapse Without Using Grasshopper
- Notes from Workshop 15 R Sine Wave Shape and Diagrid
- Notes from Workshop 16 R V-Ray Proxy Trees and Objects
- Notes from Workshop 17 R ChatGPT Solutions in Defining Materials and Creating Geometry
- Notes from Workshop 18 R V-Ray Grasshopper Animation of Sunlight and Time Lapse Study Using "In Project Render" Method
- Notes from Workshop 19 R V-Ray Cosmos Materials Library Download and Assignment to Surfaces
- Notes from Workshop 20 R V-Ray Grasshopper Animation of Sunlight and Time Lapse Study Using "In Project Render" Method Simplified (Less Cumbersome Than Notes for Workshop 18)
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S = SIA Recommended Techniques (drafts in progress) |
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- Techiniques 1S Chat GPT Environment Examples (PDF File Compiled by Sean Thiel)
- Techiniques 2S Chat GPT Geometry Examples (PDF File Compiled by Brandon Meinders)
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II.
Workshop Notes for 2023 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes from Workshop 3 R Surfaces & Construction
- Notes from Workshop 4 R Navigation and Solids
- Notes from Workshop 5 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes
from Workshop 6 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 7 R Introduction to LIghting and Rendering
- Notes from Workshop 8 R BRDF Materials
- Notes from Workshop 9 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 10 R Texture Mapping, Real Scale and Additional Material Properties
- Notes from Workshop 11 R V-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 12 R OpenShot Abbreviated Notes for Video Editing
- Notes from Workshop 13 R Roof Geometry Grasshopper Examples
- Notes from Workshop 14 R V-Ray Grasshopper Animation of Sunlight With "In Project Render" Method
- Notes from Workshop 15 R Sine Wave Shape and Diagrid
- Notes from Workshop 16 R V-Ray Proxy Trees and Objects
- Notes from Workshop 17 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes from Workshop 18 R ChatGPT Solutions in Defining Materials and Creating Geometry
- Notes from Workshop 19 R V-Ray Animation of Sunlight and TIme Lapse Without Using Grasshopper
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S = SIA Recommended Techniques |
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- Techiniques 1S Rhino and Grasshopper Effiiciency Tutorial (PDF File Compiled by Renee Erickson)
- Techiniques 2S Chat GPT Examples (PDF File Compiled by Sarah Mottley)
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III.
Workshop Notes for 2022 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes from Workshop 3 R Surfaces & Construction
- Notes from Workshop 4 R Navigation and Solids
- Notes from Workshop 5 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes
from Workshop 6 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 7 R Introduction to LIghting and Rendering
- Notes from Workshop 8 R BRDF Materials
- Notes from Workshop 9 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 10 R Texture Mapping, Real Scale and Additional Material Properties
- Notes from Workshop 11 R V-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 12 R OpenShot Abbreviated Notes for Video Editing
- Notes from Workshop 13 R Roof Geometry Grasshopper Examples
- Notes from Workshop 14 R V-Ray Grasshopper Animation of Sunlight With "In Project Render" Method
- Notes from Workshop 15 R Sine Wave Shape and Diagrid
- Notes from Workshop 16 R V-Ray Proxy Trees and Objects
- Notes from Workshop 17 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes from Workshop 18 R Simpler Rendering Animation Scripts and More Advanced Animation Scripts Indexed
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IV.
Workshop Notes for 2021 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes from Workshop 3 R Surfaces & Construction
- Notes from Workshop 4 R Navigation and Solids
- Notes from Workshop 5 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes
from Workshop 6 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 7 R Introduction to LIghting and Rendering
- Notes from Workshop 8 R BRDF Materials
- Notes
from Workshop 9 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 10 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 11 R V-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 12 R OpenShot Abbreviated Notes for Video Editing
- Notes from Workshop 13 R Turntable Animation through Grasshopper and V-Ray
- Notes from Workshop 14 R V-Ray Grasshopper Animation of Sunlight With "In Project Render" Method
- Notes from Workshop 15 R V-Ray Proxy Trees and Objects
- Notes
from Workshop 16 R Polygon Interpretation Methods Split Average Algorithm After Pixar Presentation
- Notes from Workshop 17 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes from Workshop 18 R Simpler Rendering Animation Scripts and More Advanced Animation Scripts Indexed
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V.
Workshop Notes for 2020 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes from Workshop 4 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes
from Workshop 5 R Surfaces &
Construction Revisted
- Notes
from Workshop 6 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 7 R Introduction to LIghting and Rendering
- Notes from Workshop 8 R BRDF Materials
- Notes
from Workshop 9 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 10 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 11 R V-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 12 R V-Ray Grasshopper Animation of Sunlight and Time Lapse Study
- Notes from Workshop 13 R OpenShot Abbreviated Notes for Video Editing
- Notes from Workshop 14 R Turntable Animation through Grasshopper and V-Ray
- Notes from Workshop 15 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes
from Workshop 16 R Polygon Interpretation Methods Split Average Algorithm After Pixar Presentation
- Notes from Workshop 17 R Surfaces Based Upon Polynomial Expressions
- Notes
from Workshop 18 R V-Ray Proxy Trees and Objects
- Notes from Workshop 19 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes from Workshop 20 R V-Ray Grasshopper Animation of Sunlight "In Project Render" Method (from optional session on 11.24.20)
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VI
Workshop Notes for 2019 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces &
Construction Revisted
- Notes
from Workshop 5 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes from Workshop 7 R BRDF Materials
- Notes from Workshop 8 R Environmental Settings, Sun, Sky, HDRI Images
- Notes
from Workshop 9 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 10 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes from Workshop 11 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 12 R Surfaces Based Upon Polynomial Expressions
- Notes from Workshop 13 RV-Ray Grasshopper Animation of Moving Object, Camera and Light
- Notes from Workshop 14 RV-Ray Grasshopper Animation of Sunlight and Louver Study
- Notes from Workshop 15 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes
from Workshop 16 R Polygon Interpretation Methods Split Average Algorithm After Pixar Presentation
- Notes
from Workshop 17 R V-Ray Proxy Trees and Objects (raw PDF file notes)
- Notes
from Workshop 18 R Importing Movie Files, Editing Video and Audio Clips in iMovie
- Notes
from Workshop 19 R GPU Enhanced Performance with V-Ray (extracurricular notes)
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VII
Workshop Notes for 2018 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
techniques with Surface And Solid Editing, and
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes from Workshop 7 R BRDF Materials
- Notes from Workshop 8 R Environmental Settings, Sun, Sky, HDRI Images
- Notes
from Workshop 9 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 10 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes from Workshop 11 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 12 R Surfaces Based Upon Polynomial Expressions
- Notes
from Workshop 13 R Polygon Interpretation Methods Split Average Algorithm After Pixar Presentation (notes)
- Notes from Workshop 14 R Basic Animation in Rhino with Rhino Render or V-Ray
- Notes from Workshop 15 R Sun Study with V-Ray and Ladybug Plugins to Grasshopper
- Notes from Workshop 16 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Exracurricular Notes Object Path Animation in V-Ray or Rhino Render
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VIII.
Workshop Notes for 2017 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
techniques with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes from Workshop 7 R BRDF Materials
- Notes from Workshop 8 R Environmental Settings, Sun, Sky, HDRI Images
- Notes from Workshop 9 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes
from Workshop 10 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes
from Workshop 11 R Functions inside of Grasshopper Python Continued
- Notes
from Workshop 12 R Iterative and Conditional Patterns (notes in progress)
- Notes
from Workshop 13 R Polygon Interpretation Methods Split Average Algorithm After Pixar Presentation (notes in progress)
- VRay Rhino Render Server 14 VR
Interactive Render Server Using Swarm (link requires netbadge to open
or see documentation in folder examples/swarm on classes server)
- Notes from Workshop 15 R Vector Linear Arrays and Mapped Objects to 3D Surfaces
- Notes from Workshop 16 R Surfaces Based Upon Polynomial Expressions
- Notes from Workshop 17 R Geodesic Octahedron and Icosahedron Polygon Surfaces through Spherical Projection
- Notes from Workshop 18 R Basic Animation in Rhino with Rhino Render or VRay
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IX.
Workshop Notes for 2016 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
techniques with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes from Workshop 7 R BRDF Materials
- Notes from Workshop 8 R Environmental Settings, Sun and Sky
- Notes
from Workshop 9 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 10 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 11 R Script Components and Functions Within
Grasshopper Continued
- Notes from Workshop 12 R Grasshopper Python Scripts for Serlio's Occulus and Oval
- Notes from Workshop 13 R Surfaces Based Upon Polynomial Expressions
- Notes from Workshop 14 R Basic Animation With Grasshopper and Rhino Render
- Notes from Workshop 15 R Two Dimensional Arrays with Conditional Statements
- Notes from Workshop 16 R Array Object on Surface
- Notes from Workshop 17 R Rendering and File Optimization and Crash Recovery Techniques
- Notes from Workshop 18 R Extracurricular: Mesh Surfaces, Pseudocode, Pyramids and Recursion
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X.
Workshop Notes for 2015 |
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R = McNeel Rhinoceros (Rhino) |
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- Notes
from Workshop 1 R Initiating Drawing in Rhino and Gaphic
Primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Workflow Tools/Methods R Techniques for Better Workflow
- Notes from Workshop 7 R BRDF Materials
- Notes from Workshop 8 R Environmental Settings, Sun and Sky
- Notes
from Workshop 9 R Texture Mapping, Real Scale and Additional
Material Properties
- UnderstandingVRayOptions VRay options cheat sheet
- Notes
from Workshop 10 R Rhino Render Animation and Quicktime Editing
- Notes from Workshop 11 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 12 R Script Components and Functions Within
Grasshopper Continued
- Notes from Workshop 13 R Two Dimensional Arrays with Conditional Statements
- Notes from Workshop 14 R Rendering and File Optimization and Crash Recovery Techniques
- Notes from Workshop 15 R Surfaces Based Upon Polynomial Expressions
- Notes from Workshop 16 R Mesh Surfaces, Pseudocode, Pyramids and Recursion
- Notes from Workshop 17 R Copy and Translate Objects to 1D, 2D and 3D Arrays
- Notes from Workshop 18 R Array on Surface, Solar Shading Example with Vectors (Draft in Progress)
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XI.
Workshop Notes for 2014 |
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R = McNeel Rhinoceros (Rhino)
Y = Maya
M =
Bentley
Microstation, Geopak, and GC |
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- Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes
from Workshop 7 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes from Workshop 8 R BRDF Materials
- Notes from Workshop 9 R&Y Introduction to Animation, File Transfer From Rhino, Dynamics, Keyframing
- Notes from Workshop 10 R Environmental Settings, Sun and Sky
- Notes from Workshop 11 Y Selection Masks, Groups, Parented Objects
- Notes from Workshop 12 Y Lighting and Materials
- Notes from Workshop 13 Y Camera Control and Attributes
- Notes from Workshop 14 Y Dynamics, Particles and Collisions
- Notes from Workshop 15 Y Character Setup and IK Handles
- Notes from Workshop 16 R Grasshopper and Associative Geometrical Modeling
- Notes from Workshop 17 R Introduction to Python Script Components and Functions Within
Grasshopper
- Notes from Workshop 18 M Digital Terrain Modeling, Quicktime Pro Editing
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XII. Workshop Notes for 2013 |
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- Notes
from Workshop 1 R Initiating a
drawing in Rhino and graphic
primitives
Notes
from Workshop 1 M Initiating a
drawing in Microstation and graphic
primitives
- Notes
from Workshop 2 R Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
Notes
from Workshop 2 M Graphics
Primitives Continued, Symmetry
Operations, Modify and Select Tools
- Notes
from Workshop 3 R Navigation and Solids
Notes
from Workshop 3 M Accdraw and Solids
- Notes
from Workshop 4 R Surfaces
Construction Planes Revisited
Notes
from Workshop 4 M Surfaces,
Feature Solids, and Construction Planes
Revisited
- Notes
from Workshop 5 R Projection
with Surface And Solid Editing, plus Delaunay Mesh and Height Field
Digital Terrain Modeling
Notes
from Workshop 5 M Projection
with Surface And Solid Editing
- Notes
from Workshop 6 R Introduction to LIghting and Rendering
- Notes
from Workshop 7 R Texture Mapping, Real Scale and Additional
Material Properties
- Notes
from Workshop 8 R Grasshopper and Associative Geometrical Modeling
- Notes
from Workshop 9 R Introduction to Python Script Components Within
Grasshopper
- Notes
from Workshop 10 R Animation of Objects, Views and Light
- Notes
from Workshop11 M Digital Terrain Modeling
TO BE CONTINUED ...
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XIII. Workshop
Notes 2008 - 2012 |
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- Notes
from 2012 Workshops
- Notes
from 2011 Workshops
- Notes
from 2010 Workshops
- Notes
from 2009 Workshops
- Notes
from 2008 Workshops
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XIV. Time-line of
computer
graphics history and significant discoveries |
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- History
of Computer Graphics Rendering (compiled by Wayne Carlson, Ohio State
University)
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XV. Surfacing
and Solid Modeling Concepts |
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- Solid
Modeling Concepts and Examples
- Surface
Modeling Concepts
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XVI. Interesting
work |
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- Scripted
by purpose
- Smart Geometry
- Anaglyph
Image Theory and Construction
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XVII Rhino OnLine Tutorials |
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- Rhine 3D TV (McNeel
Associates)
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XVIII. General view
controls, tool
boxes and common commands (Microstation) |
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- Getting
started in MicroStation - Some Basic Commands
- Location,
View Control and Instantiation
- A
Summary of menus, tool boxes, and other commands in MicroStation
- Microstation Shortcuts
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XIX. Working units
and Accudraw
system (Microstation) |
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- Working
Units and Scale Systems in MicroStation
- Accudraw
and the Floating Construction Plane
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XX Materials,
rendering, lighting
and light energy modeling (Microstation) |
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- Define
Material Settings
- Pattern
Map Settings
- Material Sample
Web Sites
- Raytrace
Settings
- General
Rendering Settings
- View
Specific Rendering Settings
- Particle
Tracing Rendering and Settings
- Sample IES
Lighting
Fixture Renderings and Files
- Radiosity
Modeling and Rendering
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XXI. Software Resources |
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- Rhino/McNeel Educational Pricing (see Cavalier Computers for UVA educational pricing)
- MakeHuman (free)
- V-Ray (educational pricing)
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